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Last Man Standing

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Revision as of 16:35, 31 March 2024 by Iron DE (talk | contribs)

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Last Man Standing
In Last Man Standing, everyone fights everyone else, and the last man standing wins. Players who have died cannot be resurrected, they can stay in the game as an observer after death or quit. The maximum number of players allowed is 10. Players will be scattered on the field and will be given a 2-minute grace period to find a suitable starting position. At the end of the grace period, each player's base life (without bonuses) is increased fivefold and the battle begins. The battle will last 8 minutes, during which players must defeat each other. At the end of the fight, the last player standing wins. If there are more survivors, the winner is the player who has killed more opponents.

Last Man Standing is a game mode where players start with an increased life and have no chance to respawn. In this environment, they must survive as long as possible. Of course, the last player standing wins. Players who die cannot be resurrected, they can stay in the game after death or quit. Players who quit will be notified of the end of the battle if they are not involved in another battle. If they are involved, they will be notified the next time the lobby is opened.

A counter is constantly present in the game, showing the time remaining and how many players are still alive.

Number of teams: this game mode is not for teams, everyone plays against everyone and it is only worth playing with a lot of players, so depending on the number of players and the waiting time, the total number of players can be up to 10. Starting position: players start scattered around the field in random positions. Break: The characters are not enemies for the first 1 minute, they can find their own starting position on the field. After 1 minute, everyone becomes enemies with everyone else and the battle begins. Character Modifications. Victory conditions: the player who can survive the longest wins. After the time limit expires, if more players are alive, the game ends and no winner is declared.

HP reg does not work in the game. The map has two levels, you can fall down to the lower level in the middle of the upper level, and you can fall into the water on the edges of the lower level, which means instant death, and you can also kill an enemy player this way if someone pushes you. In these cases, the character is revived in the starting position.

Jungle mobs:

The map also features several smaller mobs and a boss. By killing them, characters can gain bonuses depending on the strength of the mob, which apply to the character in the case of small mobs and to the whole team in the case of large ones.

Cursed warrior - 30% Life bonus for 1 minute

Destroyer - Gives 30% attack bonus for 1 minute

Killer - 30% Defence bonus for 1 minute

Butcher - 30% Movement speed for 1 minute

Bounty Hunter - Gives a 30% evasion bonus for 1 minute

Sand Dragon - Gives the whole team a 60% Life bonus - 1 minute

60% Attack bonus - 1 minute

60% Defence bonus - 1 minute

Players cannot be pushed - for 30 seconds

Mobs will respawn after a 90 second waiting period.

Object usage:

Traditional potions cannot be used in the game mode, and premium bonuses do not apply, however players can purchase elixirs with a dedicated % value in the battleshop, or bonuses for a specific battle, which can only be used here and only apply at the start of the match during the preparation period.

Statistics and rewards

The game mode collects the following statistics:

Players killed (points)

Deaths

Mob kills

Boss kills

File:Pont.png Injected wound

Holding down the Backspace key will display more detailed stats, with individual characters (in the same nameplate format as on the loading screen) and their individual stats displayed next to them.

Notifications:

When an event occurs, a notification is displayed visible to all players.

Every time a character dies, the name of the character and who killed him are displayed

If someone has killed the witch, his name will appear

At the beginning of sudden death

Victory

Defeat

When a player dies, a button appears in the GUI interface, which is the usual give up function. Dead characters can remain in the game as spectators until the battle is over, but they can also exit by pressing this button.

Rewards:

After each completed battle, the player will receive EXP, gold and battle points according to their performance and level.

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