In the Last Man Standing game mode, everybody fights against everybody and the winner will be the last surviving fighter. The dead players cannot revive, after their death they can remain on the battle as a spectator or they can quit. The number of the players can be 10 maximum. The players will be placed on the map randomly and they get 2 minutes to find the suitable starting position. After that, the health (basic health without bonuses) of all the players will be five times higher and then the battle begins. The players have 8 minutes to battle, during this time they have to defeat each other. The last standing fighters will be the winners. If there are more than one survivors, the fighter who killed the most opponents will be the winner.
The Last Man Standing is a game mode where the players start with increased health and they cannot revive. They have to survive under these conditions. The last survivor will be the winner. The dead players cannot revive but they can view the battle as a spectator or they can leave it.
A counter shows the time remaining and the number of the living players during the battle.
Number of group members: This game mode affects not teams, all fight against all. Starting position: The player will be placed on the map randomly. Truce: In the first minute, the players are not opponents, they have got time to find the right starting position. Then the battle begins. Character modifications: The characters start with five times amount of basic health (health bonuses do not matter) to avoid the immediate death. Victory conditions: The last standing fighters will be the winners. If there are more than one survivors, the fighter who killed the most opponents will be the winner. HP reg bonus does not work on the Battleground, all players can heal at their own beginning position. The map has two levels: You can fall to the lower level from the upper one and from the lower level to the water, both mean instant death. You can kill the opponents this way too. After a death, the character will be revived at the beginning point.
Jungle mobs: There are many mobs and one boss on the map. If you kill them, you will get bonuses. The defeated mobs grant bonus only for the character who killed them, the defeated boss will give bonus for the whole team.
Mobs:
- Cursed Warrior: +30% health bonus for 1 minute
- Destroyer: +30% attack bonus for 1 minute
- Assassin: +30% defence bonus for 1 minute
- Butcher: +30% movement speed for 1 minute
- Headhunter: +30% evasion bonus for 1 minute
Boss: Sand Dragon - for all members of the team:
- +60% health bonus for 1 minute
- +60% attack bonus for 1 minute
- +60% defence bonus for 1 minute
- The opponents cannot knock over the member of your team for 30 seconds
- The monsters respawn every 90 seconds.
Item usage: The players cannot use the normal potions on the Battleground, and the premium bonuses do not affect the characters, but the users can buy potions and bonuses for the battles which are usable only on the Battleground and they affect only in the preparation period at the beginning of the battle.
Statistics and rewards: After every battle, the following statistics are saved about the players:
Notifications: When an event occurs, a notification appears for every player:
- When a character dies
- When somebody defeats the boss
- At the beginning of sudden death
- Victory
- Defeat
If a player dies, a button appears on the interface with the 'give up' function. The dead characters can view the battle as a spectator during the battle or give it up by the 'Give Up' button.
Reward: EXP, Gold and Battle Points based on the players’ level and performance.