| The Domination game mode is all about teams strategically occupying points on the field. Whichever team controls more points at a given moment is "dominating" and the other team loses points. The team with the most points at the end wins. Players compete in teams of up to 5 players. Players are placed on team bases on the pitch and are given a half-minute grace period during which they are not allowed to move from their base. At the end of the grace period, each player's base life (without bonuses) is tripled and the battle begins, teams can move to take the bases. There are an odd number of bases on the field, these must be taken and controlled before the other team. If there is only one team of players around a base, then it is occupied. If a player of the other team enters the circle of forces surrounding the point, the reservation is interrupted. There are 15 minutes for the battle. The winner of the game is the team that resets the opponent's points first or has a point advantage at the end of the time. If the score is tied, the teams are given 5 minutes extra time. The team that dominates first during this time wins. At the end of time, the team that has taken more damage wins. HP reg does not work in the game, but each player can heal in their starting position!
Initial ceasefire:
The cease-fire period is 30 seconds, during which time the teams are in their spawn positions and may not leave. After half a minute, the way is opened to take the nearest points. Players can prepare for the game during the ceasefire and allocate who targets which points. Each team has two near points and one far point - which is the same point for both teams - based on the layout of the course. It is worth sending the strongest and preferably the fastest character, or even 3 characters, to this point, as this is where the initial dominance depends. Whoever manages to get this first point will have the advantage at the start of the game.
The course is two levels, you can fall down the middle of the upper level to the lower level, and you can fall into the water on the edges of the lower level, these are instant deaths, and you can also kill an enemy player this way if someone pushes you. In these cases, the character is revived in the starting position.
Spawn kill protection:
Each team's starting position is a protected area, if someone from the opposing team enters it, they die immediately and are resurrected in their starting position. Upon entering the suspension bridge leading from the starting position, the character will receive a buff that lasts for 10 seconds, so when they reach the end of the bridge they can safely go to find a suitable place to stand, during which time they cannot be wounded by the opposing team.
Jungle mobs:
The map also features several smaller mobs and a boss. By killing them, characters can gain bonuses depending on the strength of the mob, which apply to the character in the case of small mobs and to the whole team in the case of large ones.
Cursed warrior - 30% Life bonus for 1 minute
Cursed Destroyer - 30% Attack bonus for 1 minute
Cursed Killer - 30% Defence bonus for 1 minute
Cursed Butcher - 30% Movement speed for 1 minute
Cursed Bounty Hunter - 30% Dodge bonus for 1 minute
Sand Dragon - Gives to the whole team:
60% Life bonus - 1 minute
60% Attack bonus - 1 minute
60% Defence bonus - 1 minute
Players cannot be pushed - for 30 seconds
Mobs will respawn after a 90 second waiting period.
Object usage:
Traditional potions cannot be used in the game mode and premium bonuses are not valid, but players can buy elixirs with a special % value in the battleshop and bonuses for one battle, which can only be used here and are only valid at the beginning of the match during the preparation period.
Battle:
Teams start with a fixed Domination margin of 300 points. If a team gains dominance the other team's score is reduced by one point per second. Whichever team's dominance drops to 0 loses. When both teams have the same number of points, the dominance does not move, neither team gains an advantage. When a team has a larger advantage, it consumes its opponent's dominance reserves more quickly. Dominance reserves cannot be gained.
A point can be occupied by a team by standing on the square around it, with no enemy players inside the circle. If this condition persists for 5 seconds the team captures a point. The occupation is shown on a marker above the crystal.
If another player enters the area during the reservation, or if no player from the reserving team remains in the round, the reservation is interrupted. In all cases, the interrupted reservation must be restarted. The team currently holding more points gains dominance.
During the battle, everyone can see a dominance marker.
At either end of the dominance marker are the flags of the two teams. The dominance marker is always filled with the colours of the two teams in proportion to the points they hold. If the reserve is reduced to 0, the team loses.
Since both teams have 300 points, the battle will then last at least 5 minutes and up to 15 minutes. The minimum duration of the battle is if the team that dominates first does not lose more points. If the teams are evenly matched, 300 points can mean a battle of 5 minutes twice. This time can be extended somewhat by using bombs.
Bomb:
A bomb is an object that can be thrown by jungle mobs. A bomb is a consumable item that can be used to instantly knock a team out of a spot. Any player who has a bomb can fire it when they enter the point's circle (otherwise they will receive an error message). The bomb makes the point neutral, so it can be used even if the point is still in doubt. A neutral point does not generate dominance for either team, so it is useful in a tight situation. The unused bomb is taken away when you are ejected from the field!
When an event happens, a notification is displayed for all players to see.
When a team has captured a point
If a team has gained dominance
If a team killed the wrestler
Victory
Defeat
Map:
The Domination map gives players detailed information about the current status of the battle. All the strategic points are marked with separate icons, the colour of which indicates which team is currently holding the point. The map is constantly updated, always showing the current situation. Strategy points show from a distance who is holding them and when a capture is in progress.
Rewards:
After each completed battle, the player will receive EXP, gold and battle points according to his performance and level.
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