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<div style="text-align:center;">[[File:bg_powerhunt_war.png|center|frameless]]</div>
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| colspan="10" align="center" valign="center" style="border:1px solid black; width:828px;background: #3e3a32; line-height:2em; color:#ffffff; font-weight:bold;" |Power Hunting
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| style="vertical-align: top; font-weight:bold;" |Power Hunting is a game mode where teams score points by filling up the power crystals on the pitches, and the team that scores the most points wins. Players compete in teams of up to 5 players. Players are placed on team bases on the field and are given a 2 minute grace period during which they can move freely. At the end of the grace period, each player's base life (without bonuses) is tripled, crystals appear at strategic points and the battle begins. 3 crystals are placed on the field at random locations at a time. Players must hit the crystal, which will charge them. Each hit, whether it is a skill or a regular strike, charges the crystal the same amount, and it takes a total of 60 hits to fully charge a crystal. As crystals are recharged, their life does not decrease, with each three recharges being followed by another round. Crystals that appear on the field will take on the colour of the team attacking them, and as they fill up, they will increase the energy reserves of the players of the same colour. A crystal can be snatched from the opposing team if it "calms down", i.e. there are no enemy players in its region, and a player from the other team hits it. There are 15 minutes to fight. The winner of the game is the team that has first recharged its energy reserves to level 30 or has recharged more crystals in the time allowed. In the event of a tie, the team that refills the next crystal wins.


HP reg does not work in the game, but each player can heal in their starting position.
<b>In the Power Hunting game mode, the teams can acquire points by the charging of the crystals. The team which collects the most points will be the winner. The players fight against each other in teams, the maximum number of the group members is 5. The players will be placed to the base where they have 2 minutes and they can move freely till the beginning. After it, the health (basic health without bonuses) of all the players will be three times higher, then the crystals appear on the strategic points and the battle starts. Three crystals are placed on the map at the same time, at randomly selected locations. The players have to hit the crystals to charge them. Sixty hits (skill or normal hit) are required to charge a crystal. The energy level of the crystals does not decrease if nobody hits them. If all the three crystals are charged, a new round begins. The crystals change their color to the color of the team which is attacking them, and when they are fully charged they will increase the energy reserve of the players suitable for their color. One of the teams can steal the crystal from the opponent if there is no enemy player close to the crystal and a member of this team hits the crystal. The players have 15 minutes for the battle. The winner will be the team which charges its energy reserve to level 30 quicker or which charges more crystals during the given time. If the battle is a draw, the team which charges the next crystal will be the winner.</b>


The map has two levels, you can fall from the middle of the upper level to the lower level, and you can fall into the water on the edges of the lower level, these are instant deaths, and you can also kill an enemy player this way if someone pushes you. In these cases, the character is revived in the starting position.
HP reg bonus does not work on the Battleground, all players can heal at their own beginning position. The map has two levels: You can fall to the lower level from the upper one and from the lower level to the water, both mean instant death. You can kill the opponents this way too. After a death, the character will be revived at the beginning point.


Initial Fire Break: Players are free to run around and even collide with each other, but crystals are only placed on the field after 1 minute.
<b>Early truce:</b> The players are able to move and fight but the crystals will be positioned on the map after one minute only.


Crystals appear randomly at strategic points. There are 3 crystals spawning at a time, so not one is placed on each point. Where they appear is random. Players must hit the crystal, which will cause it to fill up. Each punch, whether skill or regular, charges the crystal the same amount, and it takes a total of 60 punches to fully charge a crystal. When it is fully charged, it "dies" (rises and disappears) and awards one point to the team that held it at the moment of charging.
The crystals appear on the strategic points randomly. There are 3 crystals at the same time. The players have to hit the crystals to charge them. Every hit (normal hit and skill too) charges the crystal, 60 hits are required to charge a crystal fully. After the full charging, the crystal "dies" (lifts up and flies away) and the team which owns it at the moment of the charging gets a point.


Crystals are neutral by default, but if a player hits them, they change to the colour of that team, until the team of the player hitting them stops fighting with the crystal (because they die or all flee) the crystal remains theirs. Very importantly, the blows taken by opponents do not charge the crystal at this point, so they are free to engage in combat with those attacking the crystal. When a crystal changes hands, it also changes colour.
The crystals are neutral first, but if somebody starts to hit them, they change their color to the color of the team which is attacking them, until the member of the attacking team does not stop to hit it (because the crystals die or the members of the team escape). During this time, the hits of the opponents do not charge the crystal, so they can fight against the crystal-attacking characters. If a crystal has a new owner, its color changes.


Teams must accumulate 30 points to win. If neither team has collected the right number of crystals in 15 minutes, the battle ends and the team with more crystals wins. In the event of a tie, there is sudden death, the team who can replenish a crystal first wins.
To win, the teams have to collect 30 points. If the time expires but there is no winner, the team which charged more crystals during the given time will be the winner. If the battle is a draw, the team which charges the next crystal will win.


Scorekeeper:
<b>Score counter:</b> The players can see the actual points.
[[File:PH_allas.png|center|frameless]]
The players can see the actual points of the teams on the flags. Below it, the 3 actual crystals are visible with their owners’ color or in white color if nobody is attacking them.


Players can keep track of their score.
<b>Crystal charging indicator:</b>
[[File:Kristalytoltes.png|center|frameless]]
The crystal charging indicator shows which team and with how many hits charges the given crystal. Everyone can see it.


[[File:pH_allas.png]]
<b>Spawn kill defence:</b>
The starting point is a protected area, if an opponent enters this place, he/she will die immediately and revives at his/her own beginning point. In the starting point, the characters get a buff which grants that nobody can cause damage on them for 10 seconds.


The flags show the amount of points that the team currently has.
<b>Jungle mobs:</b>
There are many mobs and one boss on the map. If you kill them, you will get bonuses. The defeated mobs grant bonus only for the character who killed them, the defeated boss will give bonus for the whole team.


Below the scoreboard are the indicators of the 3 spawned crystals. There is no indication of where they are, but you can always see who is "filling it up", so 3 crystals may appear on this surface and all 3 crystals may be neutral (white) or one of the team colours.
<b>Mobs:</b>
* [[File:Pont.png|14x14px]] Cursed Warrior: +30% health bonus for 1 minute
* [[File:Pont.png|14x14px]] Destroyer: +30% attack bonus for 1 minute
* [[File:Pont.png|14x14px]] Assassin: +30% defence bonus for 1 minute
* [[File:Pont.png|14x14px]] Butcher: +30% movement speed for 1 minute
* [[File:Pont.png|14x14px]] Headhunter: +30% evasion bonus for 1 minute


Crystal fill indicator:
<b>Boss: Sand Dragon - for all members of the team:</b>
* [[File:Pont.png|14x14px]] +60% health bonus for 1 minute
* [[File:Pont.png|14x14px]] +60% attack bonus for 1 minute
* [[File:Pont.png|14x14px]] +60% defence bonus for 1 minute
* [[File:Pont.png|14x14px]] The opponents cannot knock over the member of your team for 30 seconds
* The monsters respawn every 90 seconds.


[[File:kristalytöltes.png]]
<b>Item usage:</b>
The players cannot use the normal potions on the Battleground, and the premium bonuses do not affect the characters, but the users can buy potions and bonuses for the battles which are usable only on the Battleground and they affect only in the preparation period at the beginning of the battle.


The crystal fill indicator constantly shows which team has filled the crystal and to what extent. This is visible to everyone.
<b>Notifications:</b>
When an event occurs, a notification appears for every player:
* [[File:Pont.png|14x14px]] When a team charges a crystal
* [[File:Pont.png|14x14px]] When new crystals appear
* [[File:Pont.png|14x14px]] When a team defeats the boss
* [[File:Pont.png|14x14px]] Victory
* [[File:Pont.png|14x14px]] Defeat


Spawn kill protection:
<b>Reward:</b>
<span style="color:limegreen;"><b>EXP, Gold and Battle Points based on the players’ level and performance.</b></span>
[[File:Powerhunting_nagykep.png|center|frameless]]


Each team's starting position is a protected area, if someone from the opposing team enters it, they die immediately and are revived in their starting position. Upon entering the suspension bridge leading from the starting position, the character will be given a buff that lasts for 10 seconds, so when they reach the end of the bridge they can safely go to find a suitable place to stand, during which time they cannot be wounded by the opposing team.


Jungle mobs:
The map has several smaller mobs and a boss. By killing these, characters can gain bonuses depending on the strength of the mob, which apply to the character in the case of small mobs and to the whole party in the case of large mobs.
[[File:Pont.png]] Cursed warrior - 30% Life bonus for 1 minute
[[File:Pont.png]] Destroyer - Gives 30% attack bonus for 1 minute
[[File:Pont.png]] Killer - 30% Defence bonus for 1 minute
[[File:Pont.png]] Butcher - 30% Movement speed for 1 minute
[[File:Pont.png]] Bounty Hunter - Gives a 30% evasion bonus for 1 minute
Sand Dragon - Gives to the whole team:
[[File:Pont.png]] 60% Life bonus - 1 minute
[[File:Pont.png]] 60% Attack bonus - 1 minute
[[File:Pont.png]] 60% Defence bonus - 1 minute
[[File:Pont.png]] Players cannot be pushed - for 30 seconds
Mobs respawn after 90 seconds of waiting.
Use of objects:
Traditional potions cannot be used in the game mode and premium bonuses are not valid, but players can buy elixirs with a special % value in the battleshop and bonuses for one battle, which can only be used here and are only valid at the beginning of the match during the preparation period.
Notifications:
When an event occurs, a notification is displayed visible to all players.
[[File:Pont.png]] If a team has uploaded a crystal
[[File:Pont.png]] New crystals are spawned
[[File:Pont.png]] If a team killed the wrestler
[[File:Pont.png]] Victory
[[File:Pont.png]] Defeat
Rewards:
After each completed battle, the player will receive EXP, gold and battle points according to his performance and level.<center>[[File:powerhunting_nagykep.png]]</center>
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Revision as of 12:57, 11 May 2024

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In the Power Hunting game mode, the teams can acquire points by the charging of the crystals. The team which collects the most points will be the winner. The players fight against each other in teams, the maximum number of the group members is 5. The players will be placed to the base where they have 2 minutes and they can move freely till the beginning. After it, the health (basic health without bonuses) of all the players will be three times higher, then the crystals appear on the strategic points and the battle starts. Three crystals are placed on the map at the same time, at randomly selected locations. The players have to hit the crystals to charge them. Sixty hits (skill or normal hit) are required to charge a crystal. The energy level of the crystals does not decrease if nobody hits them. If all the three crystals are charged, a new round begins. The crystals change their color to the color of the team which is attacking them, and when they are fully charged they will increase the energy reserve of the players suitable for their color. One of the teams can steal the crystal from the opponent if there is no enemy player close to the crystal and a member of this team hits the crystal. The players have 15 minutes for the battle. The winner will be the team which charges its energy reserve to level 30 quicker or which charges more crystals during the given time. If the battle is a draw, the team which charges the next crystal will be the winner.

HP reg bonus does not work on the Battleground, all players can heal at their own beginning position. The map has two levels: You can fall to the lower level from the upper one and from the lower level to the water, both mean instant death. You can kill the opponents this way too. After a death, the character will be revived at the beginning point.

Early truce: The players are able to move and fight but the crystals will be positioned on the map after one minute only.

The crystals appear on the strategic points randomly. There are 3 crystals at the same time. The players have to hit the crystals to charge them. Every hit (normal hit and skill too) charges the crystal, 60 hits are required to charge a crystal fully. After the full charging, the crystal "dies" (lifts up and flies away) and the team which owns it at the moment of the charging gets a point.

The crystals are neutral first, but if somebody starts to hit them, they change their color to the color of the team which is attacking them, until the member of the attacking team does not stop to hit it (because the crystals die or the members of the team escape). During this time, the hits of the opponents do not charge the crystal, so they can fight against the crystal-attacking characters. If a crystal has a new owner, its color changes.

To win, the teams have to collect 30 points. If the time expires but there is no winner, the team which charged more crystals during the given time will be the winner. If the battle is a draw, the team which charges the next crystal will win.

Score counter: The players can see the actual points.

The players can see the actual points of the teams on the flags. Below it, the 3 actual crystals are visible with their owners’ color or in white color if nobody is attacking them.

Crystal charging indicator:

File:Kristalytoltes.png

The crystal charging indicator shows which team and with how many hits charges the given crystal. Everyone can see it.

Spawn kill defence: The starting point is a protected area, if an opponent enters this place, he/she will die immediately and revives at his/her own beginning point. In the starting point, the characters get a buff which grants that nobody can cause damage on them for 10 seconds.

Jungle mobs: There are many mobs and one boss on the map. If you kill them, you will get bonuses. The defeated mobs grant bonus only for the character who killed them, the defeated boss will give bonus for the whole team.

Mobs:

  • Cursed Warrior: +30% health bonus for 1 minute
  • Destroyer: +30% attack bonus for 1 minute
  • Assassin: +30% defence bonus for 1 minute
  • Butcher: +30% movement speed for 1 minute
  • Headhunter: +30% evasion bonus for 1 minute

Boss: Sand Dragon - for all members of the team:

  • +60% health bonus for 1 minute
  • +60% attack bonus for 1 minute
  • +60% defence bonus for 1 minute
  • The opponents cannot knock over the member of your team for 30 seconds
  • The monsters respawn every 90 seconds.

Item usage: The players cannot use the normal potions on the Battleground, and the premium bonuses do not affect the characters, but the users can buy potions and bonuses for the battles which are usable only on the Battleground and they affect only in the preparation period at the beginning of the battle.

Notifications: When an event occurs, a notification appears for every player:

  • When a team charges a crystal
  • When new crystals appear
  • When a team defeats the boss
  • Victory
  • Defeat

Reward: EXP, Gold and Battle Points based on the players’ level and performance.


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