Power Hunting

From PlayM2M Wiki

In the Power Hunting game mode, the teams can acquire points by the charging of the crystals. The team which collects the most points will be the winner. The players fight against each other in teams, the maximum number of the group members is 5. The players will be placed to the base where they have 2 minutes and they can move freely till the beginning. After it, the health (basic health without bonuses) of all the players will be three times higher, then the crystals appear on the strategic points and the battle starts. Three crystals are placed on the map at the same time, at randomly selected locations. The players have to hit the crystals to charge them. Sixty hits (skill or normal hit) are required to charge a crystal. The energy level of the crystals does not decrease if nobody hits them. If all the three crystals are charged, a new round begins. The crystals change their color to the color of the team which is attacking them, and when they are fully charged they will increase the energy reserve of the players suitable for their color. One of the teams can steal the crystal from the opponent if there is no enemy player close to the crystal and a member of this team hits the crystal. The players have 15 minutes for the battle. The winner will be the team which charges its energy reserve to level 30 quicker or which charges more crystals during the given time. If the battle is a draw, the team which charges the next crystal will be the winner.

HP reg bonus does not work on the Battleground, all players can heal at their own beginning position. The map has two levels: You can fall to the lower level from the upper one and from the lower level to the water, both mean instant death. You can kill the opponents this way too. After a death, the character will be revived at the beginning point.

Early truce: The players are able to move and fight but the crystals will be positioned on the map after one minute only.

The crystals appear on the strategic points randomly. There are 3 crystals at the same time. The players have to hit the crystals to charge them. Every hit (normal hit and skill too) charges the crystal, 60 hits are required to charge a crystal fully. After the full charging, the crystal "dies" (lifts up and flies away) and the team which owns it at the moment of the charging gets a point.

The crystals are neutral first, but if somebody starts to hit them, they change their color to the color of the team which is attacking them, until the member of the attacking team does not stop to hit it (because the crystals die or the members of the team escape). During this time, the hits of the opponents do not charge the crystal, so they can fight against the crystal-attacking characters. If a crystal has a new owner, its color changes.

To win, the teams have to collect 30 points. If the time expires but there is no winner, the team which charged more crystals during the given time will be the winner. If the battle is a draw, the team which charges the next crystal will win.

Score counter: The players can see the actual points.

The players can see the actual points of the teams on the flags. Below it, the 3 actual crystals are visible with their owners’ color or in white color if nobody is attacking them.

Crystal charging indicator:

The crystal charging indicator shows which team and with how many hits charges the given crystal. Everyone can see it.

Spawn kill defence: The starting point is a protected area, if an opponent enters this place, he/she will die immediately and revives at his/her own beginning point. In the starting point, the characters get a buff which grants that nobody can cause damage on them for 10 seconds.

Jungle mobs: There are many mobs and one boss on the map. If you kill them, you will get bonuses. The defeated mobs grant bonus only for the character who killed them, the defeated boss will give bonus for the whole team.

Mobs:

  • Cursed Warrior: +30% health bonus for 1 minute
  • Destroyer: +30% attack bonus for 1 minute
  • Assassin: +30% defence bonus for 1 minute
  • Butcher: +30% movement speed for 1 minute
  • Headhunter: +30% evasion bonus for 1 minute

Boss: Sand Dragon - for all members of the team:

  • +60% health bonus for 1 minute
  • +60% attack bonus for 1 minute
  • +60% defence bonus for 1 minute
  • The opponents cannot knock over the member of your team for 30 seconds
  • The monsters respawn every 90 seconds.

Item usage: The players cannot use the normal potions on the Battleground, and the premium bonuses do not affect the characters, but the users can buy potions and bonuses for the battles which are usable only on the Battleground and they affect only in the preparation period at the beginning of the battle.

Notifications: When an event occurs, a notification appears for every player:

  • When a team charges a crystal
  • When new crystals appear
  • When a team defeats the boss
  • Victory
  • Defeat

Reward: EXP, Gold and Battle Points based on the players’ level and performance.


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