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| colspan="10" align="center" valign="center" style="border:1px solid black; width:828px;background: #3e3a32; line-height:2em; color:#ffffff; font-weight:bold;" |Last Man Standing
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| style="vertical-align: top; font-weight:bold;" |In Last Man Standing, everyone fights everyone else, and the last man standing wins. Players who have died cannot be resurrected, they can stay in the game as an observer after death or quit. The maximum number of players allowed is 10. Players will be scattered on the field and will be given a 2-minute grace period to find a suitable starting position. At the end of the grace period, each player's base life (without bonuses) is increased fivefold and the battle begins. The battle will last 8 minutes, during which players must defeat each other. At the end of the fight, the last player standing wins. If there are more survivors, the winner is the player who has killed more opponents.


Last Man Standing is a game mode where players start with an increased life and have no chance to respawn. In this environment, they must survive as long as possible. Of course, the last player standing wins. Players who die cannot be resurrected, they can stay in the game after death or quit. Players who quit will be notified of the end of the battle if they are not involved in another battle. If they are involved, they will be notified the next time the lobby is opened.
<div style="text-align:center;">[[File:bg_lastman_war.png|center|frameless]]</div>


A counter is constantly present in the game, showing the time remaining and how many players are still alive. [[File:Lms_szamlalo.png]]
<b>In the Last Man Standing game mode, everybody fights against everybody and the winner will be the last surviving fighter. The dead players cannot revive, after their death they can remain on the battle as a spectator or they can quit. The number of the players can be 10 maximum. The players will be placed on the map randomly and they get 2 minutes to find the suitable starting position. After that, the health (basic health without bonuses) of all the players will be five times higher and then the battle begins. The players have 8 minutes to battle, during this time they have to defeat each other. The last standing fighters will be the winners. If there are more than one survivors, the fighter who killed the most opponents will be the winner.</b>


Number of teams: this game mode is not for teams, everyone plays against everyone and it is only worth playing with a lot of players, so depending on the number of players and the waiting time, the total number of players can be up to 10. Starting position: players start scattered around the field in random positions. Break: The characters are not enemies for the first 1 minute, they can find their own starting position on the field. After 1 minute, everyone becomes enemies with everyone else and the battle begins. Character Modifications. Victory conditions: the player who can survive the longest wins. After the time limit expires, if more players are alive, the game ends and no winner is declared.  
<b>The Last Man Standing is a game mode where the players start with increased health and they cannot revive. They have to survive under these conditions. The last survivor will be the winner. The dead players cannot revive but they can view the battle as a spectator or they can leave it.</b>


HP reg does not work in the game. The map has two levels, you can fall down to the lower level in the middle of the upper level, and you can fall into the water on the edges of the lower level, which means instant death, and you can also kill an enemy player this way if someone pushes you. In these cases, the character is revived in the starting position.
A counter shows the time remaining and the number of the living players during the battle.
[[File:Lms_szamlalo.png|center|frameless]]


Jungle mobs:
<b>Number of group members:</b> This game mode affects not teams, all fight against all.
<b>Starting position:</b> The player will be placed on the map randomly.
<b>Truce:</b> In the first minute, the players are not opponents, they have got time to find the right starting position. Then the battle begins.
<b>Character modifications:</b> The characters start with five times amount of basic health (health bonuses do not matter) to avoid the immediate death.
<b>Victory conditions:</b> The last standing fighters will be the winners. If there are more than one survivors, the fighter who killed the most opponents will be the winner.
HP reg bonus does not work on the Battleground, all players can heal at their own beginning position. The map has two levels: You can fall to the lower level from the upper one and from the lower level to the water, both mean instant death. You can kill the opponents this way too. After a death, the character will be revived at the beginning point.


The map also features several smaller mobs and a boss. By killing them, characters can gain bonuses depending on the strength of the mob, which apply to the character in the case of small mobs and to the whole team in the case of large ones.
<b>Jungle mobs:</b>
There are many mobs and one boss on the map. If you kill them, you will get bonuses. The defeated mobs grant bonus only for the character who killed them, the defeated boss will give bonus for the whole team.


[[File:Pont.png]] Cursed warrior - 30% Life bonus for 1 minute
<b>Mobs:</b>
* [[File:Pont.png|14x14px]] Cursed Warrior: +30% health bonus for 1 minute
* [[File:Pont.png|14x14px]] Destroyer: +30% attack bonus for 1 minute
* [[File:Pont.png|14x14px]] Assassin: +30% defence bonus for 1 minute
* [[File:Pont.png|14x14px]] Butcher: +30% movement speed for 1 minute
* [[File:Pont.png|14x14px]] Headhunter: +30% evasion bonus for 1 minute


[[File:Pont.png]] Destroyer - Gives 30% attack bonus for 1 minute
<b>Boss: Sand Dragon - for all members of the team:</b>
* [[File:Pont.png|14x14px]] +60% health bonus for 1 minute
* [[File:Pont.png|14x14px]] +60% attack bonus for 1 minute
* [[File:Pont.png|14x14px]] +60% defence bonus for 1 minute
* [[File:Pont.png|14x14px]] The opponents cannot knock over the member of your team for 30 seconds
* The monsters respawn every 90 seconds.


[[File:Pont.png]] Killer - 30% Defence bonus for 1 minute
<b>Item usage:</b>
The players cannot use the normal potions on the Battleground, and the premium bonuses do not affect the characters, but the users can buy potions and bonuses for the battles which are usable only on the Battleground and they affect only in the preparation period at the beginning of the battle.


[[File:Pont.png]] Butcher - 30% Movement speed for 1 minute
<b>Statistics and rewards:</b>
After every battle, the following statistics are saved about the players:
* [[File:Pont.png|14x14px]] Defeated players (points)
* [[File:Pont.png|14x14px]] Deaths
* [[File:Pont.png|14x14px]] Defeated mobs
* [[File:Pont.png|14x14px]] Defeated bosses
* [[File:Pont.png|14x14px]] Caused damage


[[File:Pont.png]] Bounty Hunter - Gives a 30% evasion bonus for 1 minute
<b>Notifications:</b>
When an event occurs, a notification appears for every player:
* [[File:Pont.png|14x14px]] When a character dies
* [[File:Pont.png|14x14px]] When somebody defeats the boss
* [[File:Pont.png|14x14px]] At the beginning of sudden death
* [[File:Pont.png|14x14px]] Victory
* [[File:Pont.png|14x14px]] Defeat


Sand Dragon - Gives the whole team a 60% Life bonus - 1 minute
If a player dies, a button appears on the interface with the 'give up' function. The dead characters can view the battle as a spectator during the battle or give it up by the 'Give Up' button.


[[File:Pont.png]] 60% Attack bonus - 1 minute
<b>Reward:</b>
<span style="color:limegreen;"><b>EXP, Gold and Battle Points based on the players’ level and performance.</b></span>
[[File:Lms_nagykep.png|center|frameless]]


[[File:Pont.png]] 60% Defence bonus - 1 minute


[[File:Pont.png]] Players cannot be pushed - for 30 seconds
Mobs will respawn after a 90 second waiting period.
Object usage:
Traditional potions cannot be used in the game mode, and premium bonuses do not apply, however players can purchase elixirs with a dedicated % value in the battleshop, or bonuses for a specific battle, which can only be used here and only apply at the start of the match during the preparation period.
Statistics and rewards
The game mode collects the following statistics:
[[File:Pont.png]] Players killed (points)
[[File:Pont.png]] Deaths
[[File:Pont.png]] Mob kills
[[File:Pont.png]] Boss kills
[[File:Pont.png|File:Pont.png]] Injected wound
Holding down the Backspace key will display more detailed stats, with individual characters (in the same nameplate format as on the loading screen) and their individual stats displayed next to them.
Notifications:
When an event occurs, a notification is displayed visible to all players.
[[File:Pont.png]] Every time a character dies, the name of the character and who killed him are displayed
[[File:Pont.png]] If someone has killed the witch, his name will appear
[[File:Pont.png]] At the beginning of sudden death
[[File:Pont.png]] Victory
[[File:Pont.png]] Defeat
When a player dies, a button appears in the GUI interface, which is the usual give up function. Dead characters can remain in the game as spectators until the battle is over, but they can also exit by pressing this button.
Rewards:
After each completed battle, the player will receive EXP, gold and battle points according to their performance and level.<center>[[File:lms_nagykep.png]]</center>
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Revision as of 12:53, 11 May 2024

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In the Last Man Standing game mode, everybody fights against everybody and the winner will be the last surviving fighter. The dead players cannot revive, after their death they can remain on the battle as a spectator or they can quit. The number of the players can be 10 maximum. The players will be placed on the map randomly and they get 2 minutes to find the suitable starting position. After that, the health (basic health without bonuses) of all the players will be five times higher and then the battle begins. The players have 8 minutes to battle, during this time they have to defeat each other. The last standing fighters will be the winners. If there are more than one survivors, the fighter who killed the most opponents will be the winner.

The Last Man Standing is a game mode where the players start with increased health and they cannot revive. They have to survive under these conditions. The last survivor will be the winner. The dead players cannot revive but they can view the battle as a spectator or they can leave it.

A counter shows the time remaining and the number of the living players during the battle.

Number of group members: This game mode affects not teams, all fight against all. Starting position: The player will be placed on the map randomly. Truce: In the first minute, the players are not opponents, they have got time to find the right starting position. Then the battle begins. Character modifications: The characters start with five times amount of basic health (health bonuses do not matter) to avoid the immediate death. Victory conditions: The last standing fighters will be the winners. If there are more than one survivors, the fighter who killed the most opponents will be the winner. HP reg bonus does not work on the Battleground, all players can heal at their own beginning position. The map has two levels: You can fall to the lower level from the upper one and from the lower level to the water, both mean instant death. You can kill the opponents this way too. After a death, the character will be revived at the beginning point.

Jungle mobs: There are many mobs and one boss on the map. If you kill them, you will get bonuses. The defeated mobs grant bonus only for the character who killed them, the defeated boss will give bonus for the whole team.

Mobs:

  • Cursed Warrior: +30% health bonus for 1 minute
  • Destroyer: +30% attack bonus for 1 minute
  • Assassin: +30% defence bonus for 1 minute
  • Butcher: +30% movement speed for 1 minute
  • Headhunter: +30% evasion bonus for 1 minute

Boss: Sand Dragon - for all members of the team:

  • +60% health bonus for 1 minute
  • +60% attack bonus for 1 minute
  • +60% defence bonus for 1 minute
  • The opponents cannot knock over the member of your team for 30 seconds
  • The monsters respawn every 90 seconds.

Item usage: The players cannot use the normal potions on the Battleground, and the premium bonuses do not affect the characters, but the users can buy potions and bonuses for the battles which are usable only on the Battleground and they affect only in the preparation period at the beginning of the battle.

Statistics and rewards: After every battle, the following statistics are saved about the players:

  • Defeated players (points)
  • Deaths
  • Defeated mobs
  • Defeated bosses
  • Caused damage

Notifications: When an event occurs, a notification appears for every player:

  • When a character dies
  • When somebody defeats the boss
  • At the beginning of sudden death
  • Victory
  • Defeat

If a player dies, a button appears on the interface with the 'give up' function. The dead characters can view the battle as a spectator during the battle or give it up by the 'Give Up' button.

Reward: EXP, Gold and Battle Points based on the players’ level and performance.


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