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| style="vertical-align: top; font-weight:bold;" |The Domination game mode is all about teams strategically occupying points on the field. Whichever team controls more points at a given moment is "dominating" and the other team loses points. The team with the most points at the end wins. Players compete in teams of up to 5 players. Players are placed on team bases on the pitch and are given a half-minute grace period during which they are not allowed to move from their base. At the end of the grace period, each player's base life (without bonuses) is tripled and the battle begins, teams can move to take the bases. There are an odd number of bases on the field, these must be taken and controlled before the other team. If there is only one team of players around a base, then it is occupied. If a player of the other team enters the circle of forces surrounding the point, the reservation is interrupted. There are 15 minutes for the battle. The winner of the game is the team that resets the opponent's points first or has a point advantage at the end of the time. If the score is tied, the teams are given 5 minutes extra time. The team that dominates first during this time wins. At the end of time, the team that has taken more damage wins. HP reg does not work in the game, but each player can heal in their starting position!


Initial ceasefire:
<div style="text-align:center;">[[File:bg_dom_war.png|center|frameless]]</div>


The cease-fire period is 30 seconds, during which time the teams are in their spawn positions and may not leave. After half a minute, the way is opened to take the nearest points. Players can prepare for the game during the ceasefire and allocate who targets which points. Each team has two near points and one far point - which is the same point for both teams - based on the layout of the course. It is worth sending the strongest and preferably the fastest character, or even 3 characters, to this point, as this is where the initial dominance depends. Whoever manages to get this first point will have the advantage at the start of the game.
<b>In the Domination game mode, the teams capture strategic points on the map. The team which captured more points until a given moment will 'dominate' and the other team will lose points. The team which has the most points at the end of the battle will be the winner. The players fight in teams against each other, the maximum number of team members is 5. The players will be placed to the base and they have half a minute before the fight, during this time they cannot leave the base. After this time, the health (basic health without bonuses) of all the players will be three times higher and then the battle begins. The teams can start to capture the bases. There are bases in odd numbers on the map, the teams have to capture and keep them. If a base is surrounded by the members of a team, the capturing starts. If a player of another team appears, the capturing will be interrupted. The players have 15 minutes for the fight. The winner will be the team which zeroes the opponent’s points quicker or has more points when the time expires. If the fight is a draw, the battle will be extended with 5 minutes. During these 5 minutes, the first 'dominating' team will be the winner. If the time is expired, the team which caused the most damage will be the winner. The HP reg bonus does not work on the Battleground, but all players can heal at the beginning position.</b>


The course is two levels, you can fall down the middle of the upper level to the lower level, and you can fall into the water on the edges of the lower level, these are instant deaths, and you can also kill an enemy player this way if someone pushes you. In these cases, the character is revived in the starting position.
<b>Early truce:</b>
The truce lasts for 30 seconds, during this time the teams are on their beginning points and they cannot leave. After 30 seconds, the way will be free to capture the nearest points. During the truce, the players prepare for the battle and make tactics on how to capture the points. Both teams have three points: two nearer and a further point – which are the same points for both teams.


Spawn kill protection:
The map has two levels: You can fall to the lower level from the upper one and from the lower level to the water, both mean instant death. You can kill the opponents this way too. After a death, the character will be revived at the beginning point.


Each team's starting position is a protected area, if someone from the opposing team enters it, they die immediately and are resurrected in their starting position. Upon entering the suspension bridge leading from the starting position, the character will receive a buff that lasts for 10 seconds, so when they reach the end of the bridge they can safely go to find a suitable place to stand, during which time they cannot be wounded by the opposing team.
<b>Spawn kill defence:</b>
The starting point is a protected area, if an opponent enters this place, he/she will die immediately and revives at his/her own beginning point. In the starting point, the characters get a buff which grants that nobody can cause damage on them for 10 seconds.


Jungle mobs:
<b>Jungle mobs:</b>
There are many mobs and one boss on the map. If you kill them, you will get bonuses. The defeated mobs grant bonus only for the character who killed them, the defeated boss will give bonus for the whole team.


The map also features several smaller mobs and a boss. By killing them, characters can gain bonuses depending on the strength of the mob, which apply to the character in the case of small mobs and to the whole team in the case of large ones.
<b>Mobs:</b>
[[File:Pont.png|14x14px]] Cursed Warrior: +30% health bonus for 1 minute
[[File:Pont.png|14x14px]] Destroyer: +30% attack bonus for 1 minute
[[File:Pont.png|14x14px]] Assassin: +30% defence bonus for 1 minute
[[File:Pont.png|14x14px]] Butcher: +30% movement speed for 1 minute
[[File:Pont.png|14x14px]] Headhunter: +30% evasion bonus for 1 minute


[[File:Pont.png]] Cursed warrior - 30% Life bonus for 1 minute
<b>Boss: Sand Dragon - for all members of the team:</b>
[[File:Pont.png|14x14px]] +60% health bonus for 1 minute
[[File:Pont.png|14x14px]] +60% attack bonus for 1 minute
[[File:Pont.png|14x14px]] +60% defence bonus for 1 minute
[[File:Pont.png|14x14px]] The opponents cannot knock over the member of your team for 30 seconds
The monsters respawn every 90 seconds.


[[File:Pont.png]] Cursed Destroyer - 30% Attack bonus for 1 minute
<b>Item usage:</b>
The players cannot use the normal potions on the Battleground, and the premium bonuses do not affect the characters, but the users can buy potions and bonuses for the battles which are usable only on the Battleground and they affect only in the preparation period at the beginning of the battle.


[[File:Pont.png]] Cursed Killer - 30% Defence bonus for 1 minute
<b>Battle:</b>
The teams start with 300 points. If one of the teams gets the domination, the points of another team will decrease by one point per second. If the point of a team reaches zero, that team loses the battle.


[[File:Pont.png]] Cursed Butcher - 30% Movement speed for 1 minute
A team can capture a point if at least one of its members stands close to the point and there are no opponents nearby. If they can keep it for 5 seconds, the team captures the given point. An indicator shows the status of the capturing.
[[File:Kristalyfoglaltsag.png|center|frameless]]


[[File:Pont.png]] Cursed Bounty Hunter - 30% Dodge bonus for 1 minute
If a player of the other team appears or the members of the capturing team leave the area, the capturing will be interrupted. In this case, the players have to start the capturing from the beginning. The team which has more points gets the domination.


Sand Dragon - Gives to the whole team:
The domination indicator is visible for everyone during the battle.
[[File:Dominanciajelzo.png|center|frameless]]


[[File:Pont.png]] 60% Life bonus - 1 minute
<b>Bomb:</b>
Jungle mobs can drop Bombs. If somebody uses it, the dominant team will be knocked out from the given point immediately. If a player has a Bomb, he/she can use it near the point. After it, the points will be neutral. The unused Bombs will disappear at the teleportation after the battle!


[[File:Pont.png]] 60% Attack bonus - 1 minute
When an event occurs, a notification appears for every player:
[[File:Pont.png|14x14px]] When a team captures a point
[[File:Pont.png|14x14px]] When a team gets the domination
[[File:Pont.png|14x14px]] When a team defeats the boss
[[File:Pont.png|14x14px]] Victory
[[File:Pont.png|14x14px]] Defeat


[[File:Pont.png]] 60% Defence bonus - 1 minute
<b>Local map:</b>
The Domination local map informs the players about the battle’s current state. It shows the strategic points with different icons and their colour indicates which team owns it currently. The map is always up-to-date.


[[File:Pont.png]] Players cannot be pushed - for 30 seconds
<b>Reward:</b>
<span style="color:limegreen;"><b>EXP, Gold and Battle Points based on the players’ level and performance.</b></span>


Mobs will respawn after a 90 second waiting period.


Object usage:
Traditional potions cannot be used in the game mode and premium bonuses are not valid, but players can buy elixirs with a special % value in the battleshop and bonuses for one battle, which can only be used here and are only valid at the beginning of the match during the preparation period.
Battle:
Teams start with a fixed Domination margin of 300 points. If a team gains dominance the other team's score is reduced by one point per second. Whichever team's dominance drops to 0 loses. When both teams have the same number of points, the dominance does not move, neither team gains an advantage. When a team has a larger advantage, it consumes its opponent's dominance reserves more quickly. Dominance reserves cannot be gained.
A point can be occupied by a team by standing on the square around it, with no enemy players inside the circle. If this condition persists for 5 seconds the team captures a point. The occupation is shown on a marker above the crystal.[[File:kristalyfoglaltsag.png]]
If another player enters the area during the reservation, or if no player from the reserving team remains in the round, the reservation is interrupted. In all cases, the interrupted reservation must be restarted. The team currently holding more points gains dominance.
During the battle, everyone can see a dominance marker. [[File:dominanciajelzo.png]]
At either end of the dominance marker are the flags of the two teams. The dominance marker is always filled with the colours of the two teams in proportion to the points they hold. If the reserve is reduced to 0, the team loses.
Since both teams have 300 points, the battle will then last at least 5 minutes and up to 15 minutes. The minimum duration of the battle is if the team that dominates first does not lose more points. If the teams are evenly matched, 300 points can mean a battle of 5 minutes twice. This time can be extended somewhat by using bombs.
Bomb:
A bomb is an object that can be thrown by jungle mobs. A bomb is a consumable item that can be used to instantly knock a team out of a spot. Any player who has a bomb can fire it when they enter the point's circle (otherwise they will receive an error message). The bomb makes the point neutral, so it can be used even if the point is still in doubt. A neutral point does not generate dominance for either team, so it is useful in a tight situation. The unused bomb is taken away when you are ejected from the field!
When an event happens, a notification is displayed for all players to see.
[[File:Pont.png]] When a team has captured a point
[[File:Pont.png]] If a team has gained dominance
[[File:Pont.png]] If a team killed the wrestler
[[File:Pont.png]] Victory
[[File:Pont.png]] Defeat
Map:
The Domination map gives players detailed information about the current status of the battle. All the strategic points are marked with separate icons, the colour of which indicates which team is currently holding the point. The map is constantly updated, always showing the current situation. Strategy points show from a distance who is holding them and when a capture is in progress.
Rewards:
After each completed battle, the player will receive EXP, gold and battle points according to his performance and level.<center>[[File:domination_nagykep.png]]</center>
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Revision as of 12:44, 11 May 2024

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In the Domination game mode, the teams capture strategic points on the map. The team which captured more points until a given moment will 'dominate' and the other team will lose points. The team which has the most points at the end of the battle will be the winner. The players fight in teams against each other, the maximum number of team members is 5. The players will be placed to the base and they have half a minute before the fight, during this time they cannot leave the base. After this time, the health (basic health without bonuses) of all the players will be three times higher and then the battle begins. The teams can start to capture the bases. There are bases in odd numbers on the map, the teams have to capture and keep them. If a base is surrounded by the members of a team, the capturing starts. If a player of another team appears, the capturing will be interrupted. The players have 15 minutes for the fight. The winner will be the team which zeroes the opponent’s points quicker or has more points when the time expires. If the fight is a draw, the battle will be extended with 5 minutes. During these 5 minutes, the first 'dominating' team will be the winner. If the time is expired, the team which caused the most damage will be the winner. The HP reg bonus does not work on the Battleground, but all players can heal at the beginning position.

Early truce: The truce lasts for 30 seconds, during this time the teams are on their beginning points and they cannot leave. After 30 seconds, the way will be free to capture the nearest points. During the truce, the players prepare for the battle and make tactics on how to capture the points. Both teams have three points: two nearer and a further point – which are the same points for both teams.

The map has two levels: You can fall to the lower level from the upper one and from the lower level to the water, both mean instant death. You can kill the opponents this way too. After a death, the character will be revived at the beginning point.

Spawn kill defence: The starting point is a protected area, if an opponent enters this place, he/she will die immediately and revives at his/her own beginning point. In the starting point, the characters get a buff which grants that nobody can cause damage on them for 10 seconds.

Jungle mobs: There are many mobs and one boss on the map. If you kill them, you will get bonuses. The defeated mobs grant bonus only for the character who killed them, the defeated boss will give bonus for the whole team.

Mobs: Cursed Warrior: +30% health bonus for 1 minute Destroyer: +30% attack bonus for 1 minute Assassin: +30% defence bonus for 1 minute Butcher: +30% movement speed for 1 minute Headhunter: +30% evasion bonus for 1 minute

Boss: Sand Dragon - for all members of the team: +60% health bonus for 1 minute +60% attack bonus for 1 minute +60% defence bonus for 1 minute The opponents cannot knock over the member of your team for 30 seconds The monsters respawn every 90 seconds.

Item usage: The players cannot use the normal potions on the Battleground, and the premium bonuses do not affect the characters, but the users can buy potions and bonuses for the battles which are usable only on the Battleground and they affect only in the preparation period at the beginning of the battle.

Battle: The teams start with 300 points. If one of the teams gets the domination, the points of another team will decrease by one point per second. If the point of a team reaches zero, that team loses the battle.

A team can capture a point if at least one of its members stands close to the point and there are no opponents nearby. If they can keep it for 5 seconds, the team captures the given point. An indicator shows the status of the capturing.

If a player of the other team appears or the members of the capturing team leave the area, the capturing will be interrupted. In this case, the players have to start the capturing from the beginning. The team which has more points gets the domination.

The domination indicator is visible for everyone during the battle.

Bomb: Jungle mobs can drop Bombs. If somebody uses it, the dominant team will be knocked out from the given point immediately. If a player has a Bomb, he/she can use it near the point. After it, the points will be neutral. The unused Bombs will disappear at the teleportation after the battle!

When an event occurs, a notification appears for every player: When a team captures a point When a team gets the domination When a team defeats the boss Victory Defeat

Local map: The Domination local map informs the players about the battle’s current state. It shows the strategic points with different icons and their colour indicates which team owns it currently. The map is always up-to-date.

Reward: EXP, Gold and Battle Points based on the players’ level and performance.


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