Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Deathmatch: Difference between revisions

From PlayM2M Wiki
Iron DE (talk | contribs)
No edit summary
No edit summary
Line 1: Line 1:
{{LanguageSelector}}
{{LanguageSelector}}
{|
| style="border:1px solid #525252;" |
{|
| colspan="10" align="center" valign="center" style="border:1px solid black; width:828px;background: #3e3a32; line-height:2em; color:#ffffff; font-weight:bold;" |Deathmatch
|-
| style="vertical-align: top; font-weight:bold;" |
{| border="0px"
| style="vertical-align: top; font-weight:bold;" |Deathmatch is a game mode where teams kill as many enemy players as possible in a given time, for which they get points, and the team with the most points wins. Players fight against each other in teams of up to 5 players. Players are placed in battle bases on the field and are given a half minute grace period during which they cannot move from their base. After the grace period, each player's base life (without bonuses) is tripled and the battle begins. There are 10 minutes to fight. The winner of the game is the team that reaches 50 points first or has scored more points at the end of the time limit. If the score is tied, the teams are given 5 minutes extra time. The team that scores first during this time wins.


The deathmatch mode is a simple PvP battle in which players fight to kill each other in an arena. The aim of the game is to kill as many enemy players as possible in a given time, or to reach a given kill count as quickly as possible. HP reg does not work in the game, but each player can heal in their starting position. The map has two levels, you can fall from the middle of the upper level to the lower level, and you can fall into the water on the edges of the lower level, these are instant deaths, or you can kill an enemy player this way if someone pushes you. In these cases, the character is revived in the starting position.
<div style="text-align:center;">[[File:bg_deathmatch.png|center|frameless]]</div>


Spawn kill protection:
<b>In the Deathmatch game mode, the teams have to kill the most opponents during the given time and they get points for every killed opponent. The team which collects the most points will be the winner. The players fight in teams against each other, the maximum number of the team members is 5. The players will be placed to the base and they have half a minute before the fight, during this time they cannot leave the base. After the preparation time, the health (basic health without bonuses) of all the players will be three times higher and then the battle begins. You have 10 minutes for the battle. The winner will be the team which reaches the 50 points first or collects more points during the given time. If the fight is a draw, the battle will be extended with 5 minutes. During these 5 minutes, the team which gets the first point will be the winner. If the time is expired, the team which caused the most damage will be the winner. The Deathmatch game mode is a simple PvP battle where the goal is to kill each other. During the given time, they have to kill as many opponents as they can, or reach the given point (kill point) as quickly as they can. HP reg bonus does not work on the Battleground, all players can heal at their own beginning position. The map has two levels: You can fall to the lower level from the upper one and from the lower level to the water, both mean instant death. You can kill the opponents this way too. After a death, the character will be revived at the beginning point.</b>


Each team's starting position is a protected area, if someone from the opposing team enters it, they die immediately and are resurrected in their starting position. Upon entering the suspension bridge leading from the starting position, the character is given a buff that lasts for 10 seconds, so when they reach the end of the bridge they can go and find a suitable place to stand, during which time they cannot be injured by the opposing team.
<b>Spawn kill defense:</b>
The starting point is a protected area, if an opponent enters this place, he/she will die immediately and revives at his/her own beginning point. In the starting point, the characters get a buff which grants that nobody can cause damage on them for 10 seconds.


Jungle mobs:
<b>Jungle mobs:</b>
There are many mobs and one boss on the map. If you kill them, you will get bonuses. The defeated mobs grant bonus only for the character who killed them, the defeated boss will give bonus for the whole team.


The map also features several smaller mobs and a boss. By killing them, characters can gain bonuses depending on the strength of the mob, which apply to the character in the case of small mobs and to the whole team in the case of large ones.
<b>Mobs:</b>
* [[File:Pont.png|14x14px]] Cursed Warrior: +30% health bonus for 1 minute
* [[File:Pont.png|14x14px]] Destroyer: +30% attack bonus for 1 minute
* [[File:Pont.png|14x14px]] Assassin: +30% defence bonus for 1 minute
* [[File:Pont.png|14x14px]] Butcher: +30% movement speed for 1 minute
* [[File:Pont.png|14x14px]] Headhunter: +30% evasion bonus for 1 minute


[[File:Pont.png]] Cursed warrior - 30% Life bonus for 1 minute
<b>Boss: Sand Dragon - for all members of the team:</b>
* [[File:Pont.png|14x14px]] +60% health bonus for 1 minute
* [[File:Pont.png|14x14px]] +60% attack bonus for 1 minute
* [[File:Pont.png|14x14px]] +60% defence bonus for 1 minute
* [[File:Pont.png|14x14px]] The opponents cannot knock over the member of your team for 30 seconds
* The monsters respawn every 90 seconds.


[[File:Pont.png]] Destroyer - Gives 30% attack bonus for 1 minute
<span style="color:orange;">Item usage:</span>
The players cannot use the normal potions on the Battleground, and the premium bonuses do not affect the characters, but the users can buy potions and bonuses for the battles which are usable only on the Battleground and they affect only in the preparation period at the beginning of the battle.


[[File:Pont.png]] Killer - 30% Defence bonus for 1 minute
<span style="color:orange;">Victory condition:</span>
The team which reaches the 50 points first will be the winner – the death of the opponents means one point, or the team which collects the most points during 10 minutes.


[[File:Pont.png]] Butcher - 30% Movement speed for 1 minute
<span style="color:orange;">Statistics and rewards:</span>
Statistics at this game mode:


[[File:Pont.png]] Bounty Hunter - Gives a 30% evasion bonus for 1 minute
* [[File:Pont.png|14x14px]] Defeated players (points)
* [[File:Pont.png|14x14px]] Deaths
* [[File:Pont.png|14x14px]] Defeated mobs
* [[File:Pont.png|14x14px]] Defeated bosses
* [[File:Pont.png|14x14px]] Caused damage


Sand Dragon - Gives to the whole team:
The most important information about the Deathmatch that how many kill points the teams collected. The counter shows it during the battle. The number of the killed opponents by our own team is shown by green color and the opponents’ kills by red color.


[[File:Pont.png]] 60% Life bonus - 1 minute
<span style="color:orange;">Notifications:</span>
When an event occurs, a notification appears for every player:


[[File:Pont.png]] 60% Attack bonus - 1 minute
* [[File:Pont.png|14x14px]] When a team takes over the lead
* [[File:Pont.png|14x14px]] When the first character dies
* [[File:Pont.png|14x14px]] When a team defeats the boss
* [[File:Pont.png|14x14px]] Last one minute
* [[File:Pont.png|14x14px]] Victory
* [[File:Pont.png|14x14px]] Defeat


[[File:Pont.png]] 60% Defence bonus - 1 minute
<b><span style="color:limegreen;">Reward:</span> EXP, Gold and Battle Points based on the players’ level and performance.</b>
[[File:Deathmatch_nagykep.png|center|frameless]]


[[File:Pont.png]] Players cannot be pushed - for 30 seconds


Mobs respawn after 90 seconds of waiting.
Use of objects:
Traditional potions cannot be used in the game mode, and premium bonuses do not apply, but players can buy elixirs with a special % value in the battleshop, or bonuses for a specific battle, which can only be used here and are only valid at the beginning of the match during the preparation period.
Victory condition:
The game is won by the first player to reach 50 points - where each opponent's death is worth one point, or the first player to collect the most points within the 10 minutes allowed for the game.
<u>Statistics and rewards</u>
The game mode collects the following statistics:
[[File:Pont.png]] Players killed (points)
[[File:Pont.png]] Deaths
[[File:Pont.png]] Mob kills
[[File:Pont.png]] Boss kills
[[File:Pont.png]] Injected wound
The most important information for Deathmatch is how many kills the teams have collected. This information is displayed on a counter that is constantly visible during the match. The counter shows the number of kills your team has killed in green and the number of kills your opponent has killed in red.
Pressing and holding the Backspace key displays more detailed stats, where you can see each character (in the same nameplate format as on the loading screen) and their individual stats.
Notifications:
When an event happens, a notification is displayed for all players to see.
[[File:Pont.png]] One team takes the lead
[[File:Pont.png]] Death of the first character
[[File:Pont.png]] If a team killed the wrestler
[[File:Pont.png]] With the start of the last minute
[[File:Pont.png]] Victory
[[File:Pont.png]] Defeat
Rewards:
After each completed battle, the player will receive EXP, gold and battle points according to his performance and level.<center>[[File:deathmatch_nagykep.png]]</center>
|
|-
|}
|}
|}
[[Main Page|Back]]
[[Main Page|Back]]

Revision as of 12:07, 11 May 2024

English

Türkçe

Hungarian

German

In the Deathmatch game mode, the teams have to kill the most opponents during the given time and they get points for every killed opponent. The team which collects the most points will be the winner. The players fight in teams against each other, the maximum number of the team members is 5. The players will be placed to the base and they have half a minute before the fight, during this time they cannot leave the base. After the preparation time, the health (basic health without bonuses) of all the players will be three times higher and then the battle begins. You have 10 minutes for the battle. The winner will be the team which reaches the 50 points first or collects more points during the given time. If the fight is a draw, the battle will be extended with 5 minutes. During these 5 minutes, the team which gets the first point will be the winner. If the time is expired, the team which caused the most damage will be the winner. The Deathmatch game mode is a simple PvP battle where the goal is to kill each other. During the given time, they have to kill as many opponents as they can, or reach the given point (kill point) as quickly as they can. HP reg bonus does not work on the Battleground, all players can heal at their own beginning position. The map has two levels: You can fall to the lower level from the upper one and from the lower level to the water, both mean instant death. You can kill the opponents this way too. After a death, the character will be revived at the beginning point.

Spawn kill defense: The starting point is a protected area, if an opponent enters this place, he/she will die immediately and revives at his/her own beginning point. In the starting point, the characters get a buff which grants that nobody can cause damage on them for 10 seconds.

Jungle mobs: There are many mobs and one boss on the map. If you kill them, you will get bonuses. The defeated mobs grant bonus only for the character who killed them, the defeated boss will give bonus for the whole team.

Mobs:

  • Cursed Warrior: +30% health bonus for 1 minute
  • Destroyer: +30% attack bonus for 1 minute
  • Assassin: +30% defence bonus for 1 minute
  • Butcher: +30% movement speed for 1 minute
  • Headhunter: +30% evasion bonus for 1 minute

Boss: Sand Dragon - for all members of the team:

  • +60% health bonus for 1 minute
  • +60% attack bonus for 1 minute
  • +60% defence bonus for 1 minute
  • The opponents cannot knock over the member of your team for 30 seconds
  • The monsters respawn every 90 seconds.

Item usage: The players cannot use the normal potions on the Battleground, and the premium bonuses do not affect the characters, but the users can buy potions and bonuses for the battles which are usable only on the Battleground and they affect only in the preparation period at the beginning of the battle.

Victory condition: The team which reaches the 50 points first will be the winner – the death of the opponents means one point, or the team which collects the most points during 10 minutes.

Statistics and rewards: Statistics at this game mode:

  • Defeated players (points)
  • Deaths
  • Defeated mobs
  • Defeated bosses
  • Caused damage

The most important information about the Deathmatch that how many kill points the teams collected. The counter shows it during the battle. The number of the killed opponents by our own team is shown by green color and the opponents’ kills by red color.

Notifications: When an event occurs, a notification appears for every player:

  • When a team takes over the lead
  • When the first character dies
  • When a team defeats the boss
  • Last one minute
  • Victory
  • Defeat

Reward: EXP, Gold and Battle Points based on the players’ level and performance.


Back