Deathmatch

From PlayM2M Wiki

In the Deathmatch game mode, the teams have to kill the most opponents during the given time and they get points for every killed opponent. The team which collects the most points will be the winner. The players fight in teams against each other, the maximum number of the team members is 5. The players will be placed to the base and they have half a minute before the fight, during this time they cannot leave the base. After the preparation time, the health (basic health without bonuses) of all the players will be three times higher and then the battle begins. You have 10 minutes for the battle. The winner will be the team which reaches the 50 points first or collects more points during the given time. If the fight is a draw, the battle will be extended with 5 minutes. During these 5 minutes, the team which gets the first point will be the winner. If the time is expired, the team which caused the most damage will be the winner. The Deathmatch game mode is a simple PvP battle where the goal is to kill each other. During the given time, they have to kill as many opponents as they can, or reach the given point (kill point) as quickly as they can. HP reg bonus does not work on the Battleground, all players can heal at their own beginning position. The map has two levels: You can fall to the lower level from the upper one and from the lower level to the water, both mean instant death. You can kill the opponents this way too. After a death, the character will be revived at the beginning point.

Spawn kill defense: The starting point is a protected area, if an opponent enters this place, he/she will die immediately and revives at his/her own beginning point. In the starting point, the characters get a buff which grants that nobody can cause damage on them for 10 seconds.

Jungle mobs: There are many mobs and one boss on the map. If you kill them, you will get bonuses. The defeated mobs grant bonus only for the character who killed them, the defeated boss will give bonus for the whole team.

Mobs:

  • Cursed Warrior: +30% health bonus for 1 minute
  • Destroyer: +30% attack bonus for 1 minute
  • Assassin: +30% defence bonus for 1 minute
  • Butcher: +30% movement speed for 1 minute
  • Headhunter: +30% evasion bonus for 1 minute

Boss: Sand Dragon - for all members of the team:

  • +60% health bonus for 1 minute
  • +60% attack bonus for 1 minute
  • +60% defence bonus for 1 minute
  • The opponents cannot knock over the member of your team for 30 seconds
  • The monsters respawn every 90 seconds.

Item usage: The players cannot use the normal potions on the Battleground, and the premium bonuses do not affect the characters, but the users can buy potions and bonuses for the battles which are usable only on the Battleground and they affect only in the preparation period at the beginning of the battle.

Victory condition: The team which reaches the 50 points first will be the winner – the death of the opponents means one point, or the team which collects the most points during 10 minutes.

Statistics and rewards: Statistics at this game mode:

  • Defeated players (points)
  • Deaths
  • Defeated mobs
  • Defeated bosses
  • Caused damage

The most important information about the Deathmatch that how many kill points the teams collected. The counter shows it during the battle. The number of the killed opponents by our own team is shown by green color and the opponents’ kills by red color.

Notifications: When an event occurs, a notification appears for every player:

  • When a team takes over the lead
  • When the first character dies
  • When a team defeats the boss
  • Last one minute
  • Victory
  • Defeat

Reward: EXP, Gold and Battle Points based on the players’ level and performance.


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