Warrior

From PlayM2M Wiki

How can the abilities be used?

• Skills can be placed at the bottom of the screen for hotkeys 1 → 9, F1 → F12.

Skill Types

• In the game, characters can be guided in three different directions. Up to level 50, all characters are neutral. After reaching level 50, they can choose between the Warriors of Light or the Cult of Dark Powers, and they can also remain neutral.

How to reset skills and stats

In the Rich District, the Wise Monk resets ability points, charging 10,000 gold per level, and can reset once every 24 hours. Thus, for a level 10 character, the monk resets the ability points for 100,000 gold, which can then be redistributed. Ability points can be reset anytime without a time limit using the Ability Reset available in the item shop.

What are Clan Types?

Neutral

  • The attack value and/or effect of all skills are -20% compared to the original skill value.
  • This is not a separate order, but rather a lack of affiliation with any order.

Warriors of Light

  • Skills specific to the order of the Warriors of Light are 25% stronger.

Dark Powers

  • Skills specific to the order of the Dark Powers are 25% stronger.

All skills can be upgraded to level 40, in blocks of 10. The learning of skills can depend on both the character level and the skill level.

Each level up grants the character 1 skill point, which can be allocated to a skill (if not used, the skill point is not lost but is added to the next level’s tally).

Each class can start learning skills from level 5, and then every 15 levels, they can learn new skills. Until the character reaches the required level, the skill remains grayed out. As soon as they are eligible, a small plus sign appears next to the skill. When a skill reaches level 10, it jumps to the next level.

Within each class, all skills can be learned. After choosing an order at level 50, such as the Warriors of Light, the previously learned skills of the Dark Powers remain, but the skills from the other order become 20% weaker after the choice is made. The value of neutral abilities does not change after choosing an order!

Types of Abilities

Physical

Physical-based abilities are influenced by strength and the attack value of weapons. Defense against them is typically based on the defense provided by the weapon held and bonuses named "defense" (such as sword defense or two-handed defense).

Magic

Magic-based abilities are affected by Intelligence (INT) and the magical attack value of weapons. Defense against magic is possible through a bonus called magic resistance. Wizard's abilities, for example, are not significantly reduced by fan defense, as it only reduces the value of their regular hits, not the damage from their abilities.

Buff's

Buffs can be briefly described as spells that enhance and support the character. This category includes "selfbuffs," which a character can only apply to themselves (like Sword Energy, Inner Strength, Blade Energy), and supportive spells that can strengthen another player (Wizard's supportive spells fully encompass this category).

The third category, of which there is only one in the entire game and it has only a negative effect, is called "de-buff." Unlike supportive spells, a de-buff weakens, but like other buffs, it has a duration. This ability is named Crippling.

Sub Class

After reaching level 3, players can use "One-hand" or "Two-hand" weapons.
Two-handed weapons have a lower attack speed but are more powerful in terms of damage.
One-handed weapons have a higher attack speed, but lower attack power than two-handed weapons.


Abilities Name Force 10 Point 20 Point 30 Point 40 Point
Sword energy Neutral
Charging time 41 55 74 95
Duration 43 57 74 95
Required MP 110 200 265 350
Blessed Armor Light
Charging time 82 108 138 175
Duration 79 105 135 172
Required MP 91 190 260 335
Death Dance Dark
Charging time 15 15 15 15
Required MP 56 115 156 212
Stomp master Dark
Charging time 25 25 25 25
Required MP 57 120 164 225
Inner forces Dark
Duration(seconds) 79 105 133 172
Charging time 110 200 264 350
Required MP 67 108 136 175
Thunder Light
Charging time 15 15 15 15
Required MP 86 120 158 210
Doom charge Neutral
Charging time 12 12 12 12
Required MP 66 120 158 210
Stunning blade Neutral
Charging time 20 20 20 20
Required MP 46 100 138 190
Triple slash Light
Charging time 12 12 12 12
Required MP 45 90 128 165
Bash Netural
Required MP 67 153 182 247
Charging time 15 15 15 15