In the game, our character may be subjected to various negative effects, which usually last only a few seconds.
During a slowdown, the movement speed decreases by 30 points. The effect doesn't last long, approximately 10 seconds. Slowdown can be caused by the Petrun's Spirit Strike ability, and it may appear as a bonus on weapons and boots (possible values: 1%, 2%, 3%, 4%, 5%, 6%, 7%, 8%, 9%, 10%). There is an option for defense with a shield with "Slowdown resistance" bonus, and it disappears with Healing effect.
If a player gets poisoned, their HP continuously decreases. At this time, 5% of the total HP is subtracted ten times, then it stops and doesn't start growing on its own for a few seconds. This can only be countered with HP-boosting items.
During fainting, monsters or players are paralyzed for a few seconds, unable to move, drink potions, pick up items, or change equipment.
The special property of the Shaman's "Circle of Doom" and "Rising Dragon" abilities is that they can ignite the enemy. This also decreases HP like poison. There is no bonus that provides immunity to it. Poisoning only consumes HP up to 1 point, but you can die from fire damage because the burning doesn't stop if you have 1 point of HP left. The target set on fire can lose 25% of its total HP.
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