Minotaur Run

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Minotaur run - information
Information:

Access:
Level 110 from the Minotaur track at the Dragon God High Priest.
To enter the Mad King Minotaur's lair, you must have the Blue King's Seal! Upon entry, the item will be taken. The reward for the run is the Minotaur Soul Point and 2% EXP per character level.
The run gives 2% EXP up to level 200.
No need for a group. If someone wants to go alone, go. The run takes 45 minutes!
If not completed in 45 minutes, the group will be ejected and no soul points will be awarded.

Room 1

Only the group leader can talk to the Game Master.

You have finally reached the stage where you are physically and mentally ready to fight the Mad King Minotaur. But beware, more obstacles, riddles and trials await you before you can reach him. I'll guide you on your journey and provide you with hints, tips and challenges! Let one of the most difficult ordeals of your life begin. The first task will be given to you by the Guardian. Talk to him!

The Guardian appears and tells you that he recently took a nap, and when he woke up, one of the villainous Guivre stole his keys, so he can only let you go if you get them for him. The Guivres spawn until a team member knocks out the "Guardian Key" which must be given to the guardian. Once you have the key, you must put it on the Guardian.

Room 2

Game master will appear again once you have successfully completed the first obstacle. This was a relatively easy task to complete. Now go to the trainer who will give you further instructions.

The Idomar appears.

The vile Harpies always have their teeth on human flesh, and they were about to attack Idomar, but so far he had managed to defend himself. However, he's getting tired, so he needs 5 roasted harpicorns to give him enough energy when the bastards attack. You can roast the harp market mushrooms on the torch in the room. The frying is not always successful, if it fails the harp market mushroom will disappear from the inventory. The roasted harp market legs can be given one by one to Idomar, which he will always accept. Once you have given them all, the Idomar will thank you for your help and let you go on to the next room.

Room 3

The game master appears and now invites you to play.

The object of the game is to have a random amount of Trolls appear, and count how many have appeared. This is entered into the Game Master, who checks the accuracy of the claim. If there are indeed that many, then they can be killed, but not before, because the run will end and all players will be teleported out. If you enter the wrong one, then for every wrong guess, the time left for the run is reduced by 3 minutes. This must be repeated 5 times. If they are successful, the game master congratulates them and lets them go on to the next room.

Room 4

The game master appears and invites you to play again.

Between 1 and 100, the game master thinks of a number to guess. The number of times the player guesses, 5 mobs of Killer Trolls appear in the room.

Room 5

The Mad King Minotaur appears. When killed, the Game Master appears again and you can pick up the Minotaur soul point from him. Once you have picked up the soul point, you will be teleported out to the Minotaur King's stronghold to the starting point.

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