Help for setting within the SYSTEM OPTIONS:
Options can be accessed by clicking on the following small icon when entering the gameː
In the window that appears, click on SYSTEM OPTIONS.
Sound settings:
- Sound Effects: Controls the volume of sound effects in the game (e.g., hitting sounds, monster sounds).
- Music: Controls the volume of background music in the game.
Visual settings:
1. Anti-aliasing: Smoothens the visible edges of models in the game. Turning it off can improve performance.
2. Texture:
- Character Detail: Adjusts the level of detail of the characters' appearance. Higher values result in more detailed characters and gear. Lower values improve game performance.
- Game Detail: Adjusts the level of detail for elements in the game. Affects the environment, ground, and everything else except for characters, which are affected by the separate character detail setting.
- Anisotropic: Refines texture filtering, making the patterns of distant objects appear sharper. Recommended only for players with stronger computers.
3. Effects:
- Bump: Enhances the detail on surfaces by highlighting bumps. Turning it off can improve game performance.
- Specular: Improves surface shininess and highlights edges, making light effects more realistic. If Bump is turned off, its effect is not noticeable. Turning it off can improve game performance.
- Displacement: Creates indentations on flat surfaces in the game, making things seem more three-dimensional and enriching the visuals. Turning it off can improve game performance.
4. Shadows:
- High Resolution: Controls the computation of shadow display in the game. Dynamic shadows are only available with this setting. Turning it on requires a strong performance, recommended only for those with powerful computers.
- Dynamic Shadows: Improves the display of shadows from characters and other entities through dynamic shadow calculation. It only takes effect with high resolution and has a significant performance requirement.
- Filtering: With filtering, the sharpness of the edges of shadows can be eliminated, making the visuals more realistic.
- Shadow Resolution: Higher resolution makes the edges of shadows sharper and clearer. Setting a lower resolution can improve game performance.
- Affect: What the shadow casting affects
o Everything: In this case, objects can cast shadows on each other.
o Terrain Only: Only the ground and terrain receive shadows; objects do not cast shadows on each other. This is naturally less demanding on performance.
5. View Distance: Shows how far away elements in the game are displayed. Lowering view distance improves game performance.
6. Dynamic Settings: Dynamic settings apply to minor additional elements on the field, like grass, bushes, and other ground vegetation.
- Density: Adjusts how densely these elements appear. Fewer details result in better performance.
- Distance: Controls the distance at which these details are displayed. The further away the details appear, the more detailed and beautiful the image, but the greater the performance requirement of the game.
7. Particle: The game's particle effects include blazing fires, ability effects, smoke, fog, and spells.
- Particle Count: Determines the complexity of particle effects. A higher particle count requires a better computer but results in a more beautiful visual experience.
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