Enchanchment System

From PlayM2M Wiki

Bonuses

In addition to the basic bonuses, 7 more bonuses can be placed in an object. If an item has a certain basic property, the same bonus can no longer be included in the first 5 opt! For example: even if an item has the basic bonus Strength Against the Half-human, it cannot be included in the first 5 bonuses that the player can add, because the basic property of the item is Strength Against the Half-human! An exception to this rule is the Life Power (HP) which can be opted into the first 5 opt even if it is included in the base opt, and the Master, Grandmaster and Divine weapons can be opted into the power against the Half-human. The premium (6-7) opt may include the basic attribute of the item once more.

Insert bonuses into items:

To add the first 4 bonuses, you need to play 1-4. The first 4 bonus adders are required. The addition is always successful.
Bonus 5 Add-on required to insert the 5th bonus.
The 5th bonus can only be inserted if the first four are already included in the object. The addition is always successful.
The first 5 inserted bonuses are awarded in the 1-5. Bonus Replacer.
The 6th and 7th bonuses are Premium bonuses, and you have to play 6-7 to get them. You need the 6-7 Bonus Add-on. The addition is always successful!
It is also possible to change the 6th and 7th bonus, this is possible on the 6th-7th bonus. This is done by the Bonus Exchanger.

Possible bonuses for equipment items and their maximum value

Possible weapon bonuses and their maximum value:
Strength against X Resistance - Defence Other
  • Strength against the Half-human 10%
  • Strength against animals 10%
  • Strength against Orcs 10%
  • Strength against Ezoteria 10%
  • Strength against the undead 10%
  • Power against demons 10%
  • None
  • Vitality +10
  • Intelligence +10
  • Strength +10
  • Dexterity +10
  • Attack speed 10%
  • Poison chance 10%
  • Stun chance 10%
  • Slow chance 10%
  • Critical hit chance 10%
  • Penetration chance 10%
  • Life steal 10%
  • Casting speed 10%
Possible armor bonuses and their maximum value:
Strength against X Resistance - Defence Other
  • None
  • Magic resistance 20%
  • Sword defense 20%
  • Dual wield defense 20%
  • Dagger defense 20%
  • Fan defense 20%
  • Staff defense 20%
  • Arrow defense 20%
  • Physical defense 20%
  • HP +6000
  • Attack speed 10%
  • HP regeneration 10%
  • Life steal 10%
  • Casting speed 10%
Possible helmet bonuses and their maximum value:
Strength against X Resistance - Defence Other
  • Half-human resistance 10%
  • Animal resistance 10%
  • Orc resistance 10%
  • Ezoteria resistance 10%
  • Undead resistance 10%
  • Demon resistance 10%
  • Magic resistance 20%
  • Physical defense 20%
  • Attack speed 10%
  • HP regeneration 10%
  • Poison chance 10%
  • Stun chance 10%
  • Slow chance 10%
Possible earring bonuses and their maximum value:
Strength against X Resistance - Defence Other
  • Half-human resistance 10%
  • Animal resistance 10%
  • Orc resistance 10%
  • Ezoteria resistance 10%
  • Undead resistance 10%
  • Demon resistance 10%
  • Poison resistance 10%
  • Sword defense 20%
  • Two-Hand defense 20%
  • Dagger defense 20%
  • Fan defense 20%
  • Staff defense 20%
  • Arrow defense 20%
  • Movement speed 10%
Possible bracelet bonuses and their maximum value:
Strength against X Resistance - Defence Other
  • Half-human resistance 10%
  • Animal resistance 10%
  • Orc resistance 10%
  • Ezoteria resistance 10%
  • Undead resistance 10%
  • Demon resistance 10%
  • Magic resistance 20%
  • Physical defense 20%
  • Amount of Damage Reflect 20%
  • HP +6000
  • Mana +1000
  • Penetration chance 10%
Possible shield bonuses and their maximum value:
Strength against X Resistance - Defence Other
  • Half-human resistance 10%
  • Animal resistance 10%
  • Orc resistance 10%
  • Ezoteria resistance 10%
  • Undead resistance 10%
  • Demon resistance 10%
  • Stun resistance 10%
  • Slow resistance 10%
  • Vitality +10
  • Intelligence +10
  • Strength +10
  • Dexterity +10
  • Physical attack block 10%
  • Physical attack reflection chance 10%
  • Evasion chance 10%
Possible shoe bonuses and their maximum value:
Strength against X Resistance - Defence Other
  • None
  • Sword defense 20%
  • Two-hand defense 20%
  • Dagger defense 20%
  • Fan defense 20%
  • Staff defense 20%
  • Arrow defense 20%
  • HP +6000
  • Mana +1000
  • Attack speed 10%
  • Critical hit chance 10%
  • Stun chance 10%
  • Slow chance 10%
Possible necklace bonuses and their maximum value:
Strength against X Resistance - Defence Other
  • None
  • Sword defense 20%
  • Two-hand defense 20%
  • Dagger defense 20%
  • Fan defense 20%
  • Staff defense 20%
  • Arrow defense 20%
  • HP +6000
  • Mana +1000
  • Attack speed 10%
  • Critical hit chance 10%
  • Stun chance 10%
  • Slow chance 10%

Possible values

Bonus
Possible values
Max.
  • HP regeneration
  • Poison chance
  • Life steal
  • Casting speed
1%, 2%, 3%, 4%, 5%, 6%, 7%, 8%, 9%, 10% 20%
  • half-human resistance
  • Animal resistance
  • Orc resistance
  • Ezoteria resistance
  • Undead resistance
  • Demon resistance
  • Attack speed
1%, 2%, 3%, 4%, 5%, 6%, 7%, 8%, 9%, 10% 50%
  • Slow chance
  • Stun chance
1%, 2%, 3%, 4%, 5%, 6%, 7%, 8%, 9%, 10% 40%
  • Physical attack block
  • Physical attack reflection chance
  • Movement speed
  • Poison resistance
  • Penetration chance
  • Evasion chance
1%, 2%, 3%, 4%, 5%, 6%, 7%, 8%, 9%, 10% 10%
  • Chance of a critical hit
1%, 2%, 3%, 4%, 5%, 6%, 7%, 8%, 9%, 10% 30%
  • VIT
  • INT
  • STR
  • DEX
+1, +2, +3, +4, +5, +6, +7, +8, +9, +10 +20
  • Max HP
+600, +1200, +1800, +2400, +3000, +3600, +4200, +4800, +5400, +6000 +24000
  • Max MP
+100, +200, +300, +400, +500, +600, +700, +800, +900, +1000 +1000
  • Sword defense
  • Two-hand defense
  • Dagger defense
  • Fan defense
  • Staff defense
  • Arrow defense
2%, 4%, 6%, 8%, 10%, 12%, 14%, 16%, 18%, 20% 80%
  • Physical protection
2%, 4%, 6%, 8%, 10%, 12%, 14%, 16%, 18%, 20% 60%
  • Magic resistance
2%, 4%, 6%, 8%, 10%, 12%, 14%, 16%, 18%, 20% 60%
  • Maximum value available as a bonus. The basic properties of certain weapons and other equipment items are not included, only the bonuses that can be added!

Special bonuses 6th and 7th:

Bonus Possible value Max.
HP +4000 +32000
Mana +500 +4000
VITality +5 +40
INTelligence +5 +40
STRength +5 +40
DEXterity +5 +40
Attacking speed +5% +40%
Movement speed +5% +40%
Warrior resistance +5% +40%
Assassin resistance +5% +40%
Petrun resistance +5% +40%
Wizard resistance +5% +40%
Power against the monster +5% +40%
Warrior defense +7,5% +60%
Assassin defense +7,5% +60%
Petrun defense +7,5% +60%
Wizard defense +7,5% +60%
Monster defense +2,5% +20%

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