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Abilities and skills

From PlayM2M Wiki
Revision as of 10:43, 4 April 2024 by Kujang (talk | contribs)
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Information:
The skills can be moved to the shortcuts 1 → 9, F1 → F12 at the bottom of the screen.

There are 3 different directions you can take your characters in the game. Up to level 50, all characters are neutral. After level 50 they can choose between the Warriors of Light or the Cult of the Dark Powers and remain neutral.

Neutral:

  • The attack value and/or effect of all skills is -20% of the original skill value.
  • It is not a separate order, but does not belong to any order.

Warriors of light:

  • Warriors of Light order specific skills are +25% stronger.

Dark Powers:

  • Dark Powers Order specific skills are 25% stronger.

All skills can be upgraded up to level 40, in blocks of 10. Skill learning may also depend on character level and skill level. Each time a character levels up, he/she will receive 1 skill point, which can be added to a skill (if not added, the skill point will not be lost, but will be one more at the next level). All castes can learn skills from level 5. After that, you can learn new skills every 15 levels. Until you have the level of the character, you cannot learn the skill and it will be greyed out. As soon as you can learn the skill, a small plus sign will appear next to the skill. When a skill reaches level 10, it will jump to the next level.

Each skill can be learned within a caste, at level 50 after choosing a caste, if you choose the Warriors of Light caste for example, the Dark Powers skills you have already learned will remain, but after choosing the other caste, the skills of the other caste will be 20% weaker. The value of neutral skills does not change after choosing the order!

Types of skills:

  • Physical

Physical-based abilities are affected by the strength and attack value of weapons. Defenses against them are usually a defense against the weapon the character is wielding or a bonus called defense (such as sword defense or a bonus called two-handed defense).

  • Magic

Magic-based abilities are affected by Intelligence (INT) and the magical attack value of weapons. It can be defended against with a bonus called Magic Resistance. Against the shaman, fan defence is of little use, as it will only reduce the value of his regular hits, and has no effect on the losses he suffers from his abilities.

  • Buffs

Buffs can be briefly described as character enhancing, supporting spells. This category includes so-called "selfbuffs", which the character can only "apply" to himself (such as Sword Energy, Inner Powers, Blade Energy) and also support spells, which can be used to support another player (support spells for shamans also fall into this category).

The third category, of which there is only one in the whole game and only its side effects can be classified here, is the "de-buff", which is not a helping spell but a weakening spell, but like the other buffs it has a duration. This is the ability called de-buff.

Located in the rich district Wise Monk resets ability points, so it costs 10,000 gold per level and can be reset once every 24 hours. So a level 10 character will have their skill points restored for 100,000 gold, which can then be redistributed. The Ability Restorer, available in the item shop, can be used to restore ability points at any time without a time limit.

List of skills

WARRIOR
Sword energy Blessed armor
Dance of Death Stomp
Internal forces Thunder
Doom charge Stunning blade
Triple slash Bash
PETRUN
Flame Blade energy
Spirit strike Magic protection
Fire strike Fear
Black protection Denial of justice
Black attack Black scourge
Black stone Tornado
ASSASSIN
Wheel of Death Poisoned arrow
Killer stabbing Fire Arrow
Backstab Arrow shower
Poison storm Repeat shot
Hiding Light steps
WIZARD
Lightning throw The circle of doom
Lightning Summon Soaring kite
Lightning claw Dragon toss
Healing Shining protection
Speed Dragon power
Attack+ Reflection

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