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When a character gains experience points, the four orbs at the bottom of the screen "fill up".
When reaching 25%, 50%, and 75%, the character receives a status point. The allocation of these points is crucial in a character's life, as in case of poor distribution, it may happen that the player cannot progress beyond a certain level.
The Rich District's Wise Monk resets the stat points, charging 10,000 gold per level, and can be reset once every 24 hours. Thus, for a level 10 character, it resets the stat points for 100,000 gold, which can then be redistributed.
During allocation, holding down the "Shift" key allows giving 5 points to a stat at once.
Furthermore, each class receives 1 status point per level as follows:
- Warrior +1 VIT
- Assassin+1 DEX
- Petrun +1 INT
- Wizard+1 INT
These are non-distributable points and are automatically added to the respective stats.
Vitality:
Character's endurance and resistance.
- Increases maximum health points
- Regeneration of health
- Physical resistance value
- Influences the following abilities
Starting VITality for new characters:
- Warrior: 4
- Petrun: 3
- Assassin: 3
- Wizard: 4
Strength:
Character's physical strength, directly affecting the following attributes:
- Increases physical attack power
- Abilities relying on physical attack power:
- Warrior's attacking abilities
- Ninja's attacking abilities
- Petrun's Black Strike and Tornado abilities
Starting STRength for new characters:
- Warrior: 6
- Petrun: 5
- Assassin: 4
- Wizard: 3
Intelligence:
Character's mental strength.
- Increases magical attack value
- Increases maximum mana value
- Increases magic resistance
- Increases values of magic-based abilities
- Wizard's attacking abilities
- Petrun: Disable, Black Attack, Black Stone, Spirit Strike, Flame Fragments, Fire Strike, Tornado, Black Strike
- Warrior: Thunder
Starting INTelligence for new characters:
- Warrior: 3
- Petrun: 5
- Assassin: 3
- Wizard: 6
Dexterity:
Character's agility and dexterity.
- Increases defense
- Increases evasion chance (has a diminishing effect, each additional point adds less than the previous one to maintain the value towards maximum)
- Positively affects the following abilities:
- Assassin's attacking abilities
- Warrior: Thunder
- Wizard: Lightning Claw
Starting DEXterity for new characters:
- Warrior: 3
- Petrun: 3
- Assassin: 6
- Wizard: 3
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