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Status point system

From PlayM2M Wiki
Revision as of 05:43, 28 March 2024 by Kujang (talk | contribs)
Information:

When a character gains experience points, the four orbs at the bottom of the screen "fill up".
When reaching 25%, 50%, and 75%, the character receives a status point. The allocation of these points is crucial in a character's life, as in case of poor distribution, it may happen that the player cannot progress beyond a certain level.
The Rich quarter's Wise Monk resets the stat points, charging 10,000 gold per level, and can be reset once every 24 hours. Thus, for a level 10 character, it resets the stat points for 100,000 gold, which can then be redistributed.
During allocation, holding down the "Shift" key allows giving 5 points to a stat at once.

Furthermore, each class receives 1 status point per level as follows:

  • Warrior +1 VIT
  • Ninja +1 DEX
  • Petrun +1 INT
  • Shaman +1 INT

These are non-distributable points and are automatically added to the respective stats.

Vitality:

Character's endurance and resistance.

  • Increases maximum health points
  • Regeneration of health
  • Physical resistance value
  • Influences the following abilities
    • Warrior: Death Dance

Starting VITality for new characters:

  • Warrior: 4
  • Petrun: 3
  • Ninja: 3
  • Shaman: 4

Strength:

Character's physical strength, directly affecting the following attributes:

  • Increases physical attack power
  • Abilities relying on physical attack power:
    • Warrior's attacking abilities
    • Ninja's attacking abilities
    • Petrun's Black Strike and Tornado abilities

Starting STRength for new characters:

  • Warrior: 6
  • Petrun: 5
  • Ninja: 4
  • Shaman: 3

Intelligence:

Character's mental strength.

  • Increases magical attack value
  • Increases maximum mana value
  • Increases magic resistance
  • Increases values of magic-based abilities
    • Shaman's attacking abilities
    • Petrun: Disable, Black Attack, Black Stone, Spirit Strike, Flame Fragments, Fire Strike, Tornado, Black Strike
    • Warrior: Thunder

Starting INTelligence for new characters:

  • Warrior: 3
  • Petrun: 5
  • Ninja: 3
  • Shaman: 6

Dexterity:

Character's agility and dexterity.

  • Increases defense
  • Increases evasion chance (has a diminishing effect, each additional point adds less than the previous one to maintain the value towards maximum)
  • Positively affects the following abilities:
    • Ninja's attacking abilities
    • Warrior: Thunder
    • Shaman: Lightning Claw

Starting DEXterity for new characters:

  • Warrior: 3
  • Petrun: 3
  • Ninja: 6
  • Shaman: 3

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