Assassin: Difference between revisions
More actions
No edit summary |
No edit summary |
||
| Line 67: | Line 67: | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Gyilkos_szúrás|Deadly Stab]] | ![[Gyilkos_szúrás|Deadly Stab]] | ||
! | !Neutral | ||
![[File:Gyilkos szúrás1.png]] | ![[File:Gyilkos szúrás1.png]] | ||
![[File:Gyilkos szúrás2.png]] | ![[File:Gyilkos szúrás2.png]] | ||
| Line 89: | Line 89: | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Alattomos|Backstab]] | ![[Alattomos|Backstab]] | ||
! | !Neutral | ||
![[File:Alattomos1.png]] | ![[File:Alattomos1.png]] | ||
![[File:Alattomos2.png]] | ![[File:Alattomos2.png]] | ||
| Line 111: | Line 111: | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Méreg_vihar|Poison storm]] | ![[Méreg_vihar|Poison storm]] | ||
! | !Light | ||
![[File:Méreg vihar1.png]] | ![[File:Méreg vihar1.png]] | ||
![[File:Méreg vihar2.png]] | ![[File:Méreg vihar2.png]] | ||
| Line 140: | Line 140: | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Rejtőzködés|Hiding]] | ![[Rejtőzködés|Hiding]] | ||
! | !Dark | ||
![[File:Rejtőzködés1.png]] | ![[File:Rejtőzködés1.png]] | ||
![[File:Rejtőzködés2.png]] | ![[File:Rejtőzködés2.png]] | ||
| Line 169: | Line 169: | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Mérgezett_nyíl|Poisoned arrow]] | ![[Mérgezett_nyíl|Poisoned arrow]] | ||
! | !Dark | ||
![[File:Mérgezettnyíl1.png]] | ![[File:Mérgezettnyíl1.png]] | ||
![[File:Mérgezettnyíl2.png]] | ![[File:Mérgezettnyíl2.png]] | ||
| Line 190: | Line 190: | ||
|- | |- | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Tüzes_nyíl| | ![[Tüzes_nyíl|Burning Arrow]] | ||
! | !Neutral | ||
![[File:Tűzesnyíl1.png]] | ![[File:Tűzesnyíl1.png]] | ||
![[File:Tűzesnyíl2.png]] | ![[File:Tűzesnyíl2.png]] | ||
| Line 213: | Line 213: | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Nyílzápor|Arrow rain]] | ![[Nyílzápor|Arrow rain]] | ||
! | !Neutral | ||
![[File:Nyílzápor1.png]] | ![[File:Nyílzápor1.png]] | ||
![[File:Nyílzápor2.png]] | ![[File:Nyílzápor2.png]] | ||
| Line 242: | Line 242: | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Ismétlő_lövés|Repeat shot]] | ![[Ismétlő_lövés|Repeat shot]] | ||
! | !Neutral | ||
![[File:Ismétlőlövés1.png]] | ![[File:Ismétlőlövés1.png]] | ||
![[File:Ismétlőlövés2.png]] | ![[File:Ismétlőlövés2.png]] | ||
| Line 264: | Line 264: | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Könnyű_léptek|Light steps]] | ![[Könnyű_léptek|Light steps]] | ||
! | !Light | ||
![[File:Könnyűléptek1.png]] | ![[File:Könnyűléptek1.png]] | ||
![[File:Könnyűléptek2.png]] | ![[File:Könnyűléptek2.png]] | ||
| Line 292: | Line 292: | ||
|- | |- | ||
|} | |} | ||
Back | Main_Page|Back | ||
Revision as of 07:43, 5 April 2024

How can the abilities be used?
• Skills can be placed at the bottom of the screen for hotkeys 1 → 9, F1 → F12.
Skill Types
• In the game, characters can be guided in three different directions. Up to level 50, all characters are neutral. After reaching level 50, they can choose between the Warriors of Light or the Cult of Dark Powers, and they can also remain neutral.
What are Clan Types?
Neutral
- The attack value and/or effect of all skills are -20% compared to the original skill value.
- This is not a separate order, but rather a lack of affiliation with any order.
Warriors of Light
- Skills specific to the order of the Warriors of Light are 25% stronger.
Dark Powers
- Skills specific to the order of the Dark Powers are 25% stronger.
All skills can be upgraded to level 40, in blocks of 10. The learning of skills can depend on both the character level and the skill level. Each level up grants the character 1 skill point, which can be allocated to a skill (if not used, the skill point is not lost but is added to the next level’s tally). Each class can start learning skills from level 5, and then every 15 levels, they can learn new skills. Until the character reaches the required level, the skill remains grayed out. As soon as they are eligible, a small plus sign appears next to the skill. When a skill reaches level 10, it jumps to the next level. Within each class, all skills can be learned. After choosing an order at level 50, such as the Warriors of Light, the previously learned skills of the Dark Powers remain, but the skills from the other order become 20% weaker after the choice is made. The value of neutral abilities does not change after choosing an order!
Types of Abilities
Physical
Physical-based abilities are influenced by strength and the attack value of weapons. Defense against them is typically based on the defense provided by the weapon held and bonuses named "defense" (such as sword defense or two-handed defense).
Magic
Magic-based abilities are affected by Intelligence (INT) and the magical attack value of weapons. Defense against magic is possible through a bonus called magic resistance. Wizard's abilities, for example, are not significantly reduced by fan defense, as it only reduces the value of their regular hits, not the damage from their abilities.
Buff's
Buffs can be briefly described as spells that enhance and support the character. This category includes "selfbuffs," which a character can only apply to themselves (like Sword Energy, Inner Strength, Blade Energy), and supportive spells that can strengthen another player (Wizard's supportive spells fully encompass this category). The third category, of which there is only one in the entire game and it has only a negative effect, is called "de-buff." Unlike supportive spells, a de-buff weakens, but like other buffs, it has a duration. This ability is named Crippling. In the wealthy district, the Wise Monk resets ability points, charging 10,000 gold per level, and can reset once every 24 hours. Thus, for a level 10 character, the monk resets the ability points for 100,000 gold, which can then be redistributed. Ability points can be reset anytime without a time limit using the Ability Reset available in the item shop.
Sub Class
After reaching level 3, players can use both "Blade - Melee" and "Archery - Far Combat" subclasses simultaneously.
Blade - Melee skills focus primarily on stealth and precision melee attacks, and have a different stat distribution than Far Combat.
Archery - Far Combat skills focus primarily on ranged attacks using a bow. Defense can be a weakness, but the damage output is higher.
| Abilities Name | Force | 10 Point | 20 Point | 30 Point | 40 Point |
| Wheel of Death | Neutral | ||||
|---|---|---|---|---|---|
| Charging time | 25 | 25 | 25 | 25 | |
| Required MP | 57 | 120 | 164 | 225 | |
| Deadly Stab | Neutral | ||||
| Charging time | 20 | 20 | 20 | 20 | |
| Required MP | 48 | 120 | 171 | 240 | |
| Backstab | Neutral | ||||
| Charging time | 15 | 15 | 15 | 15 | |
| Required MP | 48 | 120 | 171 | 240 | |
| Poison storm | Light | ||||
| Chance of lasting poisoning | 1% | 11% | 32% | 50% | |
| Charging time | 25 | 25 | 25 | 25 | |
| Required MP | 68 | 105 | 146 | 202 | |
| Hiding | Dark | ||||
| Duration | 16 | 30 | 39 | 52 | |
| Charging time | 60 | 60 | 60 | 60 | |
| Required MP | 33 | 60 | 79 | 105 | |
| Poisoned arrow | Dark | ||||
| Charging time | 25 | 25 | 25 | 25 | |
| Required MP | 49 | 120 | 171 | 240 | |
| Burning Arrow | Neutral | ||||
| Charging time | 25 | 25 | 25 | 25 | |
| Required MP | 56 | 120 | 156 | 212 | |
| Arrow rain | Neutral | ||||
| Number of targets | 2 | 5 | 6 | 9 | |
| Charging time | 18 | 18 | 18 | 18 | |
| Required MP | 36 | 95 | 136 | 192 | |
| Repeat shot | Neutral | ||||
| Charging time | 15 | 15 | 15 | 15 | |
| Required MP | 46 | 105 | 146 | 202 | |
| Light steps | Light | ||||
| Required MP | 32 | 50 | 62 | 108 | |
| Duration | 16 | 30 | 39 | 52 | |
| Charging time | 31 | 45 | 54 | 67 |
Main_Page|Back