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An Assassin is a warrior of the night, who kills his opponents silently, quickly and without being noticed. And when he does not, he kills his opponents from a safe distance with his deadly arrow. He rarely fights face-to-face, preferring to sneak up on his opponents unnoticed. In close combat, he will strike with lightning speed with his light weapons, rarely missing his target. At the same time, he can dodge his opponent's attacks by moving gracefully and with uncanny speed. His magical abilities are weaker than those of a petrun or shaman who specialises in magic, but he still has plenty of opportunities to use his magic to strengthen himself in combat and overcome his opponent.


Equipment can be divided into three categories:<br>
[[File:Assassin_Female.png|right|link=|732x732px]]
__TOC__
=== How can the abilities be used? ===
• Skills can be placed at the bottom of the screen for hotkeys 1 → 9, F1 → F12.<br>
 
===Skill Types===
• In the game, characters can be guided in three different directions. Up to level 50, all characters are neutral. After reaching level 50, they can choose between the Warriors of Light or the Cult of Dark Powers, and they can also remain neutral.
 
== What are Clan Types? ==
Neutral <br><br>* The attack value and/or effect of all skills are -20% compared to the original skill value. <br>* This is not a separate order, but rather a lack of affiliation with any order.


* 1. Once you have the item, it can no longer be traded, you can only sell it at npc (Monster Master, Monster Grandmaster, Wu Zhein, Minotaur, Naga equipment)
Warriors of Light <br><br>* Skills specific to the order of the Warriors of Light are 25% stronger.
* 2. Once you put the item on the character, it can no longer be traded, it can only be sold at npc (Master, Grandmaster, Divine, Emerald, Light, Wrath, Cursed and Blessed, Anax, Sefra set, 80 weapons, and Limited Edition gear.<br>
Dark Powers <br><br> * Skills specific to the order of the Dark Powers are 25% stronger.<br> All skills can be upgraded to level 40, in blocks of 10. The learning of skills can depend on both the character level and the skill level. Each level up grants the character 1 skill point, which can be allocated to a skill (if not used, the skill point is not lost but is added to the next level’s tally). Each class can start learning skills from level 5, and then every 15 levels, they can learn new skills. Until the character reaches the required level, the skill remains grayed out. As soon as they are eligible, a small plus sign appears next to the skill. When a skill reaches level 10, it jumps to the next level.
* 3. The equipment is not linked to the character. Ghost and Mystic set.
Within each class, all skills can be learned. After choosing an order at level 50, such as the Warriors of Light, the previously learned skills of the Dark Powers remain, but the skills from the other order become 20% weaker after the choice is made. The value of neutral abilities does not change after choosing an order!


If you upgrade a weapon or equipment to sell it, make sure that when you pick it up, you won't be able to sell itǃ "Object has become one with your soul" will appear above your character and from that moment on only you can use itǃ
==Types of Abilities==
Physical
Physical-based abilities are influenced by strength and the attack value of weapons. Defense against them is typically based on the defense provided by the weapon held and bonuses named "defense" (such as sword defense or two-handed defense).
Magic
Magic-based abilities are affected by Intelligence (INT) and the magical attack value of weapons. Defense against magic is possible through a bonus called magic resistance. Shaman's abilities, for example, are not significantly reduced by fan defense, as it only reduces the value of their regular hits, not the damage from their abilities.
Buffs
Buffs can be briefly described as spells that enhance and support the character. This category includes "selfbuffs," which a character can only apply to themselves (like Sword Energy, Inner Strength, Blade Energy), and supportive spells that can strengthen another player (shaman's supportive spells fully encompass this category).
The third category, of which there is only one in the entire game and it has only a negative effect, is called "de-buff." Unlike supportive spells, a de-buff weakens, but like other buffs, it has a duration. This ability is named Crippling.
In the wealthy district, the Wise Monk resets ability points, charging 10,000 gold per level, and can reset once every 24 hours. Thus, for a level 10 character, the monk resets the ability points for 100,000 gold, which can then be redistributed. Ability points can be reset anytime without a time limit using the Ability Reset available in the item shop.


'''The''' [[Lélektelen tekercs|Spirit Bond Scroll]]''', can be used to break the bond.'''
=== Sub Class ===
Players can choose from the "Blade-Fight Force" or the "Archery Force" subclass after they reach level 5:<br>
'''Blade-Fight Force''' skills focus primarily on stealth and precise melee attacks.<br>
'''Archery Force''' skills focus primarily in range attacks using a bow.<br>


* Weaponsː
== Assassin Abilities==
**[[Tőrök|Daggers]]
{| {{Prettytable}}
**[[Íjak|Bows]]
|- {{Hl3}}
*[[Ninja vértek|Armor]]
| '''Abilities Name'''
*[[Ninja/Sisakok|Helmet]]
| '''10 Point'''
*[[Pajzsok|Shields]]
| '''20 Point'''
*[[Karkötők|Bracelets]]
| '''30 Point'''
*[[Nyakláncok|Necklaces]]
| '''40 Point'''
*[[Fülbevalók|Earrings]]
|- {{hl3}}
*[[Cipők|Shoes]]
![[Halál_kerék|Wheel of Death]]
![[File:Halál kerék1.png]]
![[File:Halál kerék2.png]]
![[File:Halál kerék3.png]]
![[File:Halál kerék4.png]]
|-
!Charging time
!25
!25
!25
!25
|-
!Required MP
!57
!120
!164
!225
|-
|- {{hl3}}
![[Gyilkos_szúrás|Deadly Stab]]
![[File:Gyilkos szúrás1.png]]
![[File:Gyilkos szúrás2.png]]
![[File:Gyilkos szúrás3.png]]
![[File:Gyilkos szúrás4.png]]
|-
!Charging time
!20
!20
!20
!20
|-
!Required MP
!48
!120
!171
!240
|-
|- {{hl3}}
![[Alattomos|Backstab]]
![[File:Alattomos1.png]]
![[File:Alattomos2.png]]
![[File:Alattomos3.png]]
![[File:Alattomos4.png]]
|-
!Charging time
!15
!15
!15
!15
|-
!Required MP
!48
!120
!171
!240
|-
|- {{hl3}}
![[Méreg_vihar|Poison storm]]
![[File:Méreg vihar1.png]]
![[File:Méreg vihar2.png]]
![[File:Méreg vihar3.png]]
![[File:Méreg vihar4.png]]
|-
!Chance of lasting poisoning
!1%
!11%
!32%
!50%
|-
!Charging time
!25
!25
!25
!25
|-
!Required MP
!68
!105
!146
!202
|-
|- {{hl3}}
![[Rejtőzködés|Hiding]]
![[File:Rejtőzködés1.png]]
![[File:Rejtőzködés2.png]]
![[File:Rejtőzködés3.png]]  
![[File:Rejtőzködés4.png]]
|-
!Duration
!16
!30
!39
!52
|-
!Charging time
!60
!60
!60
!60
|-
!Required MP
!33
!60
!79
!105
|-
|- {{hl3}}
![[Mérgezett_nyíl|Poisoned arrow]]
![[File:Mérgezettnyíl1.png]]
![[File:Mérgezettnyíl2.png]]
![[File:Mérgezettnyíl3.png]]
![[File:Mérgezettnyíl4.png]]
|-
!Charging time
!25
!25
!25
!25
|-
!Required MP
!49
!120
!171
!240
|-
|- {{hl3}}
![[Tüzes_nyíl|Fire arrow]]
![[File:Tűzesnyíl1.png]]
![[File:Tűzesnyíl2.png]]
![[File:Tűzesnyíl3.png]]
![[File:Tűzesnyíl4.png]]
|-
|-
|STYLE="vertical-align: top; font-weight:bold;"|
!Charging time
|
!25
!25
!25
!25
|-
|-
|}
!Required MP
| align="right" |  
!56
!120
!156
!212
|-
|- {{hl3}}
![[Nyílzápor|Arrow rain]]
![[File:Nyílzápor1.png]]
![[File:Nyílzápor2.png]]
![[File:Nyílzápor3.png]]
![[File:Nyílzápor4.png]]
|-
!Number of targets
!2
!5
!6
!9
|-
!Charging time
!18
!18
!18
!18
|-
!Required MP
!36
!95
!136
!192
|-
|- {{hl3}}
![[Ismétlő_lövés|Repeat shot]]
![[File:Ismétlőlövés1.png]]
![[File:Ismétlőlövés2.png]]
![[File:Ismétlőlövés3.png]]
![[File:Ismétlőlövés4.png]]
|-
!Charging time
!15
!15
!15
!15
|-
!Required MP
!46
!105
!146
!202
|-
|- {{hl3}}
![[Könnyű_léptek|Light steps]]
![[File:Könnyűléptek1.png]]
![[File:Könnyűléptek2.png]]
![[File:Könnyűléptek3.png]]
![[File:Könnyűléptek4.png]]
|-
!Required MP
!32
!50
!62
!108
|-
!Duration
!16
!30
!39
!52
|-
!Charging time
!31
!45
!54
!67
|-
|-
  |}
|}
|}
[[Main Page|Back]]

Revision as of 06:39, 5 April 2024

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How can the abilities be used?

• Skills can be placed at the bottom of the screen for hotkeys 1 → 9, F1 → F12.

Skill Types

• In the game, characters can be guided in three different directions. Up to level 50, all characters are neutral. After reaching level 50, they can choose between the Warriors of Light or the Cult of Dark Powers, and they can also remain neutral.

What are Clan Types?

Neutral 

* The attack value and/or effect of all skills are -20% compared to the original skill value.
* This is not a separate order, but rather a lack of affiliation with any order.
Warriors of Light 

* Skills specific to the order of the Warriors of Light are 25% stronger. Dark Powers

* Skills specific to the order of the Dark Powers are 25% stronger.
All skills can be upgraded to level 40, in blocks of 10. The learning of skills can depend on both the character level and the skill level. Each level up grants the character 1 skill point, which can be allocated to a skill (if not used, the skill point is not lost but is added to the next level’s tally). Each class can start learning skills from level 5, and then every 15 levels, they can learn new skills. Until the character reaches the required level, the skill remains grayed out. As soon as they are eligible, a small plus sign appears next to the skill. When a skill reaches level 10, it jumps to the next level.

Within each class, all skills can be learned. After choosing an order at level 50, such as the Warriors of Light, the previously learned skills of the Dark Powers remain, but the skills from the other order become 20% weaker after the choice is made. The value of neutral abilities does not change after choosing an order!

Types of Abilities

Physical

Physical-based abilities are influenced by strength and the attack value of weapons. Defense against them is typically based on the defense provided by the weapon held and bonuses named "defense" (such as sword defense or two-handed defense).

Magic

Magic-based abilities are affected by Intelligence (INT) and the magical attack value of weapons. Defense against magic is possible through a bonus called magic resistance. Shaman's abilities, for example, are not significantly reduced by fan defense, as it only reduces the value of their regular hits, not the damage from their abilities.

Buffs

Buffs can be briefly described as spells that enhance and support the character. This category includes "selfbuffs," which a character can only apply to themselves (like Sword Energy, Inner Strength, Blade Energy), and supportive spells that can strengthen another player (shaman's supportive spells fully encompass this category). The third category, of which there is only one in the entire game and it has only a negative effect, is called "de-buff." Unlike supportive spells, a de-buff weakens, but like other buffs, it has a duration. This ability is named Crippling. In the wealthy district, the Wise Monk resets ability points, charging 10,000 gold per level, and can reset once every 24 hours. Thus, for a level 10 character, the monk resets the ability points for 100,000 gold, which can then be redistributed. Ability points can be reset anytime without a time limit using the Ability Reset available in the item shop.

Sub Class

Players can choose from the "Blade-Fight Force" or the "Archery Force" subclass after they reach level 5:
Blade-Fight Force skills focus primarily on stealth and precise melee attacks.
Archery Force skills focus primarily in range attacks using a bow.

Assassin Abilities

Abilities Name 10 Point 20 Point 30 Point 40 Point
Wheel of Death
Charging time 25 25 25 25
Required MP 57 120 164 225
Deadly Stab
Charging time 20 20 20 20
Required MP 48 120 171 240
Backstab
Charging time 15 15 15 15
Required MP 48 120 171 240
Poison storm
Chance of lasting poisoning 1% 11% 32% 50%
Charging time 25 25 25 25
Required MP 68 105 146 202
Hiding
Duration 16 30 39 52
Charging time 60 60 60 60
Required MP 33 60 79 105
Poisoned arrow
Charging time 25 25 25 25
Required MP 49 120 171 240
Fire arrow
Charging time 25 25 25 25
Required MP 56 120 156 212
Arrow rain
Number of targets 2 5 6 9
Charging time 18 18 18 18
Required MP 36 95 136 192
Repeat shot
Charging time 15 15 15 15
Required MP 46 105 146 202
Light steps
Required MP 32 50 62 108
Duration 16 30 39 52
Charging time 31 45 54 67