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[[File:Assassin_Female.png|right|link=|732x732px]] | |||
__TOC__ | |||
=== How can the abilities be used? === | |||
• Skills can be placed at the bottom of the screen for hotkeys 1 → 9, F1 → F12.<br> | |||
===Skill Types=== | |||
• In the game, characters can be guided in three different directions. Up to level 50, all characters are neutral. After reaching level 50, they can choose between the Warriors of Light or the Cult of Dark Powers, and they can also remain neutral. | |||
== What are Clan Types? == | |||
Neutral <br><br>* The attack value and/or effect of all skills are -20% compared to the original skill value. <br>* This is not a separate order, but rather a lack of affiliation with any order. | |||
* | Warriors of Light <br><br>* Skills specific to the order of the Warriors of Light are 25% stronger. | ||
Dark Powers <br><br> * Skills specific to the order of the Dark Powers are 25% stronger.<br> All skills can be upgraded to level 40, in blocks of 10. The learning of skills can depend on both the character level and the skill level. Each level up grants the character 1 skill point, which can be allocated to a skill (if not used, the skill point is not lost but is added to the next level’s tally). Each class can start learning skills from level 5, and then every 15 levels, they can learn new skills. Until the character reaches the required level, the skill remains grayed out. As soon as they are eligible, a small plus sign appears next to the skill. When a skill reaches level 10, it jumps to the next level. | |||
Within each class, all skills can be learned. After choosing an order at level 50, such as the Warriors of Light, the previously learned skills of the Dark Powers remain, but the skills from the other order become 20% weaker after the choice is made. The value of neutral abilities does not change after choosing an order! | |||
==Types of Abilities== | |||
Physical | |||
Physical-based abilities are influenced by strength and the attack value of weapons. Defense against them is typically based on the defense provided by the weapon held and bonuses named "defense" (such as sword defense or two-handed defense). | |||
Magic | |||
Magic-based abilities are affected by Intelligence (INT) and the magical attack value of weapons. Defense against magic is possible through a bonus called magic resistance. Shaman's abilities, for example, are not significantly reduced by fan defense, as it only reduces the value of their regular hits, not the damage from their abilities. | |||
Buffs | |||
Buffs can be briefly described as spells that enhance and support the character. This category includes "selfbuffs," which a character can only apply to themselves (like Sword Energy, Inner Strength, Blade Energy), and supportive spells that can strengthen another player (shaman's supportive spells fully encompass this category). | |||
The third category, of which there is only one in the entire game and it has only a negative effect, is called "de-buff." Unlike supportive spells, a de-buff weakens, but like other buffs, it has a duration. This ability is named Crippling. | |||
In the wealthy district, the Wise Monk resets ability points, charging 10,000 gold per level, and can reset once every 24 hours. Thus, for a level 10 character, the monk resets the ability points for 100,000 gold, which can then be redistributed. Ability points can be reset anytime without a time limit using the Ability Reset available in the item shop. | |||
''' | === Sub Class === | ||
Players can choose from the "Blade-Fight Force" or the "Archery Force" subclass after they reach level 5:<br> | |||
'''Blade-Fight Force''' skills focus primarily on stealth and precise melee attacks.<br> | |||
'''Archery Force''' skills focus primarily in range attacks using a bow.<br> | |||
== Assassin Abilities== | |||
{| {{Prettytable}} | |||
|- {{Hl3}} | |||
| '''Abilities Name''' | |||
| '''10 Point''' | |||
| '''20 Point''' | |||
| '''30 Point''' | |||
| '''40 Point''' | |||
|- {{hl3}} | |||
![[Halál_kerék|Wheel of Death]] | |||
![[File:Halál kerék1.png]] | |||
![[File:Halál kerék2.png]] | |||
![[File:Halál kerék3.png]] | |||
![[File:Halál kerék4.png]] | |||
|- | |||
!Charging time | |||
!25 | |||
!25 | |||
!25 | |||
!25 | |||
|- | |||
!Required MP | |||
!57 | |||
!120 | |||
!164 | |||
!225 | |||
|- | |||
|- {{hl3}} | |||
![[Gyilkos_szúrás|Deadly Stab]] | |||
![[File:Gyilkos szúrás1.png]] | |||
![[File:Gyilkos szúrás2.png]] | |||
![[File:Gyilkos szúrás3.png]] | |||
![[File:Gyilkos szúrás4.png]] | |||
|- | |||
!Charging time | |||
!20 | |||
!20 | |||
!20 | |||
!20 | |||
|- | |||
!Required MP | |||
!48 | |||
!120 | |||
!171 | |||
!240 | |||
|- | |||
|- {{hl3}} | |||
![[Alattomos|Backstab]] | |||
![[File:Alattomos1.png]] | |||
![[File:Alattomos2.png]] | |||
![[File:Alattomos3.png]] | |||
![[File:Alattomos4.png]] | |||
|- | |||
!Charging time | |||
!15 | |||
!15 | |||
!15 | |||
!15 | |||
|- | |||
!Required MP | |||
!48 | |||
!120 | |||
!171 | |||
!240 | |||
|- | |||
|- {{hl3}} | |||
![[Méreg_vihar|Poison storm]] | |||
![[File:Méreg vihar1.png]] | |||
![[File:Méreg vihar2.png]] | |||
![[File:Méreg vihar3.png]] | |||
![[File:Méreg vihar4.png]] | |||
|- | |||
!Chance of lasting poisoning | |||
!1% | |||
!11% | |||
!32% | |||
!50% | |||
|- | |||
!Charging time | |||
!25 | |||
!25 | |||
!25 | |||
!25 | |||
|- | |||
!Required MP | |||
!68 | |||
!105 | |||
!146 | |||
!202 | |||
|- | |||
|- {{hl3}} | |||
![[Rejtőzködés|Hiding]] | |||
![[File:Rejtőzködés1.png]] | |||
![[File:Rejtőzködés2.png]] | |||
![[File:Rejtőzködés3.png]] | |||
![[File:Rejtőzködés4.png]] | |||
|- | |||
!Duration | |||
!16 | |||
!30 | |||
!39 | |||
!52 | |||
|- | |||
!Charging time | |||
!60 | |||
!60 | |||
!60 | |||
!60 | |||
|- | |||
!Required MP | |||
!33 | |||
!60 | |||
!79 | |||
!105 | |||
|- | |||
|- {{hl3}} | |||
![[Mérgezett_nyíl|Poisoned arrow]] | |||
![[File:Mérgezettnyíl1.png]] | |||
![[File:Mérgezettnyíl2.png]] | |||
![[File:Mérgezettnyíl3.png]] | |||
![[File:Mérgezettnyíl4.png]] | |||
|- | |||
!Charging time | |||
!25 | |||
!25 | |||
!25 | |||
!25 | |||
|- | |||
!Required MP | |||
!49 | |||
!120 | |||
!171 | |||
!240 | |||
|- | |||
|- {{hl3}} | |||
![[Tüzes_nyíl|Fire arrow]] | |||
![[File:Tűzesnyíl1.png]] | |||
![[File:Tűzesnyíl2.png]] | |||
![[File:Tűzesnyíl3.png]] | |||
![[File:Tűzesnyíl4.png]] | |||
|- | |- | ||
!Charging time | |||
!25 | |||
!25 | |||
!25 | |||
!25 | |||
|- | |- | ||
|} | !Required MP | ||
| | !56 | ||
!120 | |||
!156 | |||
!212 | |||
|- | |||
|- {{hl3}} | |||
![[Nyílzápor|Arrow rain]] | |||
![[File:Nyílzápor1.png]] | |||
![[File:Nyílzápor2.png]] | |||
![[File:Nyílzápor3.png]] | |||
![[File:Nyílzápor4.png]] | |||
|- | |||
!Number of targets | |||
!2 | |||
!5 | |||
!6 | |||
!9 | |||
|- | |||
!Charging time | |||
!18 | |||
!18 | |||
!18 | |||
!18 | |||
|- | |||
!Required MP | |||
!36 | |||
!95 | |||
!136 | |||
!192 | |||
|- | |||
|- {{hl3}} | |||
![[Ismétlő_lövés|Repeat shot]] | |||
![[File:Ismétlőlövés1.png]] | |||
![[File:Ismétlőlövés2.png]] | |||
![[File:Ismétlőlövés3.png]] | |||
![[File:Ismétlőlövés4.png]] | |||
|- | |||
!Charging time | |||
!15 | |||
!15 | |||
!15 | |||
!15 | |||
|- | |||
!Required MP | |||
!46 | |||
!105 | |||
!146 | |||
!202 | |||
|- | |||
|- {{hl3}} | |||
![[Könnyű_léptek|Light steps]] | |||
![[File:Könnyűléptek1.png]] | |||
![[File:Könnyűléptek2.png]] | |||
![[File:Könnyűléptek3.png]] | |||
![[File:Könnyűléptek4.png]] | |||
|- | |||
!Required MP | |||
!32 | |||
!50 | |||
!62 | |||
!108 | |||
|- | |||
!Duration | |||
!16 | |||
!30 | |||
!39 | |||
!52 | |||
|- | |||
!Charging time | |||
!31 | |||
!45 | |||
!54 | |||
!67 | |||
|- | |- | ||
|} | |} | ||
Revision as of 06:39, 5 April 2024

How can the abilities be used?
• Skills can be placed at the bottom of the screen for hotkeys 1 → 9, F1 → F12.
Skill Types
• In the game, characters can be guided in three different directions. Up to level 50, all characters are neutral. After reaching level 50, they can choose between the Warriors of Light or the Cult of Dark Powers, and they can also remain neutral.
What are Clan Types?
Neutral
* The attack value and/or effect of all skills are -20% compared to the original skill value.
* This is not a separate order, but rather a lack of affiliation with any order.
Warriors of Light
* Skills specific to the order of the Warriors of Light are 25% stronger. Dark Powers
* Skills specific to the order of the Dark Powers are 25% stronger.
All skills can be upgraded to level 40, in blocks of 10. The learning of skills can depend on both the character level and the skill level. Each level up grants the character 1 skill point, which can be allocated to a skill (if not used, the skill point is not lost but is added to the next level’s tally). Each class can start learning skills from level 5, and then every 15 levels, they can learn new skills. Until the character reaches the required level, the skill remains grayed out. As soon as they are eligible, a small plus sign appears next to the skill. When a skill reaches level 10, it jumps to the next level.
Within each class, all skills can be learned. After choosing an order at level 50, such as the Warriors of Light, the previously learned skills of the Dark Powers remain, but the skills from the other order become 20% weaker after the choice is made. The value of neutral abilities does not change after choosing an order!
Types of Abilities
Physical
Physical-based abilities are influenced by strength and the attack value of weapons. Defense against them is typically based on the defense provided by the weapon held and bonuses named "defense" (such as sword defense or two-handed defense).
Magic
Magic-based abilities are affected by Intelligence (INT) and the magical attack value of weapons. Defense against magic is possible through a bonus called magic resistance. Shaman's abilities, for example, are not significantly reduced by fan defense, as it only reduces the value of their regular hits, not the damage from their abilities.
Buffs
Buffs can be briefly described as spells that enhance and support the character. This category includes "selfbuffs," which a character can only apply to themselves (like Sword Energy, Inner Strength, Blade Energy), and supportive spells that can strengthen another player (shaman's supportive spells fully encompass this category). The third category, of which there is only one in the entire game and it has only a negative effect, is called "de-buff." Unlike supportive spells, a de-buff weakens, but like other buffs, it has a duration. This ability is named Crippling. In the wealthy district, the Wise Monk resets ability points, charging 10,000 gold per level, and can reset once every 24 hours. Thus, for a level 10 character, the monk resets the ability points for 100,000 gold, which can then be redistributed. Ability points can be reset anytime without a time limit using the Ability Reset available in the item shop.
Sub Class
Players can choose from the "Blade-Fight Force" or the "Archery Force" subclass after they reach level 5:
Blade-Fight Force skills focus primarily on stealth and precise melee attacks.
Archery Force skills focus primarily in range attacks using a bow.
Assassin Abilities
| Abilities Name | 10 Point | 20 Point | 30 Point | 40 Point |
| Wheel of Death | ||||
|---|---|---|---|---|
| Charging time | 25 | 25 | 25 | 25 |
| Required MP | 57 | 120 | 164 | 225 |
| Deadly Stab | ||||
| Charging time | 20 | 20 | 20 | 20 |
| Required MP | 48 | 120 | 171 | 240 |
| Backstab | ||||
| Charging time | 15 | 15 | 15 | 15 |
| Required MP | 48 | 120 | 171 | 240 |
| Poison storm | ||||
| Chance of lasting poisoning | 1% | 11% | 32% | 50% |
| Charging time | 25 | 25 | 25 | 25 |
| Required MP | 68 | 105 | 146 | 202 |
| Hiding | ||||
| Duration | 16 | 30 | 39 | 52 |
| Charging time | 60 | 60 | 60 | 60 |
| Required MP | 33 | 60 | 79 | 105 |
| Poisoned arrow | ||||
| Charging time | 25 | 25 | 25 | 25 |
| Required MP | 49 | 120 | 171 | 240 |
| Fire arrow | ||||
| Charging time | 25 | 25 | 25 | 25 |
| Required MP | 56 | 120 | 156 | 212 |
| Arrow rain | ||||
| Number of targets | 2 | 5 | 6 | 9 |
| Charging time | 18 | 18 | 18 | 18 |
| Required MP | 36 | 95 | 136 | 192 |
| Repeat shot | ||||
| Charging time | 15 | 15 | 15 | 15 |
| Required MP | 46 | 105 | 146 | 202 |
| Light steps | ||||
| Required MP | 32 | 50 | 62 | 108 |
| Duration | 16 | 30 | 39 | 52 |
| Charging time | 31 | 45 | 54 | 67 |