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{{LanguageSelector}} | #REDIRECT [[Skogr]]{{LanguageSelector}} | ||
[[File:Assassin_Female.png|right|link=| | [[File:Assassin_Female.png|right|link=|372x372px]] | ||
__TOC__ | __TOC__ | ||
=== How can the abilities be used? === | === How can the abilities be used? === | ||
| Line 8: | Line 8: | ||
===Skill Types=== | ===Skill Types=== | ||
• In the game, characters can be guided in three different directions. Up to level 50, all characters are neutral. After reaching level 50, they can choose between the Warriors of Light or the Cult of Dark Powers, and they can also remain neutral. | • In the game, characters can be guided in three different directions. Up to level 50, all characters are neutral. After reaching level 50, they can choose between the Warriors of Light or the Cult of Dark Powers, and they can also remain neutral. | ||
= How to reset skills and stats = | |||
In the Rich District, the [[Bölcs Szerzetes|Wise Monk]] resets ability points, charging 10,000 gold per level, and can reset once every 24 hours. Thus, for a level 10 character, the monk resets the ability points for 100,000 gold, which can then be redistributed. Ability points can be reset anytime without a time limit using the Ability Reset available in the item shop. | |||
== What are Clan Types? == | == What are Clan Types? == | ||
| Line 17: | Line 20: | ||
= <big> Dark Powers </big> = | = <big> Dark Powers </big> = | ||
* Skills specific to the order of the Dark Powers are 25% stronger. | * Skills specific to the order of the Dark Powers are 25% stronger. | ||
All skills can be upgraded to level 40, in blocks of 10. The learning of skills can depend on both the character level and the skill level. Each level up grants the character 1 skill point, which can be allocated to a skill (if not used, the skill point is not lost but is added to the next level’s tally). Each class can start learning skills from level 5, and then every 15 levels, they can learn new skills. Until the character reaches the required level, the skill remains grayed out. As soon as they are eligible, a small plus sign appears next to the skill. When a skill reaches level 10, it jumps to the next level. | All skills can be upgraded to level 40, in blocks of 10. The learning of skills can depend on both the character level and the skill level. | ||
Each level up grants the character 1 skill point, which can be allocated to a skill (if not used, the skill point is not lost but is added to the next level’s tally). | |||
Each class can start learning skills from level 5, and then every 15 levels, they can learn new skills. Until the character reaches the required level, the skill remains grayed out. As soon as they are eligible, a small plus sign appears next to the skill. When a skill reaches level 10, it jumps to the next level. | |||
Within each class, all skills can be learned. After choosing an order at level 50, such as the Warriors of Light, the previously learned skills of the Dark Powers remain, but the skills from the other order become 20% weaker after the choice is made. The value of neutral abilities does not change after choosing an order! | Within each class, all skills can be learned. After choosing an order at level 50, such as the Warriors of Light, the previously learned skills of the Dark Powers remain, but the skills from the other order become 20% weaker after the choice is made. The value of neutral abilities does not change after choosing an order! | ||
==Types of Abilities== | ==Types of Abilities== | ||
Physical | = Physical = | ||
Physical-based abilities are influenced by strength and the attack value of weapons. Defense against them is typically based on the defense provided by the weapon held and bonuses named "defense" (such as sword defense or two-handed defense). | Physical-based abilities are influenced by strength and the attack value of weapons. Defense against them is typically based on the defense provided by the weapon held and bonuses named "defense" (such as sword defense or two-handed defense). | ||
Magic | = Magic = | ||
Magic-based abilities are affected by Intelligence (INT) and the magical attack value of weapons. Defense against magic is possible through a bonus called magic resistance. | Magic-based abilities are affected by Intelligence (INT) and the magical attack value of weapons. Defense against magic is possible through a bonus called magic resistance. Wizard's abilities, for example, are not significantly reduced by fan defense, as it only reduces the value of their regular hits, not the damage from their abilities. | ||
= Buff's = | |||
Buffs can be briefly described as spells that enhance and support the character. This category includes "selfbuffs," which a character can only apply to themselves (like Sword Energy, Inner Strength, Blade Energy), and supportive spells that can strengthen another player ( | Buffs can be briefly described as spells that enhance and support the character. This category includes "selfbuffs," which a character can only apply to themselves (like Sword Energy, Inner Strength, Blade Energy), and supportive spells that can strengthen another player (Wizard's supportive spells fully encompass this category). | ||
The third category, of which there is only one in the entire game and it has only a negative effect, is called "de-buff." Unlike supportive spells, a de-buff weakens, but like other buffs, it has a duration. This ability is named Crippling. | The third category, of which there is only one in the entire game and it has only a negative effect, is called "de-buff." Unlike supportive spells, a de-buff weakens, but like other buffs, it has a duration. This ability is named Crippling. | ||
= Sub Class = | |||
After reaching level 3, players can use both "Blade - Melee" and "Archery - Far Combat" subclasses simultaneously.<br> | |||
'''Blade- | '''Blade - Melee''' skills focus primarily on stealth and precision melee attacks, and have a different stat distribution than Far Combat.<br> | ||
'''Archery | '''Archery - Far Combat''' skills focus primarily on ranged attacks using a bow. Defense can be a weakness, but the damage output is higher. <br> | ||
{| {{Prettytable}} | {| {{Prettytable}} | ||
|- {{Hl3}} | |- {{Hl3}} | ||
| '''Abilities Name''' | | style="width:200px; text-align:center;" | '''Abilities Name''' | ||
| '''10 Point''' | | style="width:100px; text-align:center;" | '''Force''' | ||
| '''20 Point''' | | style="text-align:center; color: white;" | '''10 Point''' | ||
| '''30 Point''' | | style="text-align:center; color: white;" | '''20 Point''' | ||
| '''40 Point''' | | style="text-align:center; color: white;" | '''30 Point''' | ||
| style="text-align:center; color: white;" | '''40 Point''' | |||
|- {{hl3}} | |- {{hl3}} | ||
![[Halál_kerék|Wheel of Death]] | ! style="text-align:center; color: white;" |[[Halál_kerék|Wheel of Death]] | ||
| style="text-align:center; color: white;" |Neutral | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Halál kerék1.png]]</div> | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Halál kerék2.png]]</div> | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Halál kerék3.png]]</div> | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Halál kerék4.png]]</div> | |||
|- | |- | ||
!Charging time | ! style="text-align:center; color: white;" | Charging time | ||
| | |||
| style="text-align:center; color: white;" |25 | |||
| style="text-align:center; color: white;" |25 | |||
| style="text-align:center; color: white;" |25 | |||
| style="text-align:center; color: white;" |25 | |||
|- | |- | ||
!Required MP | ! style="text-align:center; color: white;" | Required MP | ||
| | |||
| style="text-align:center; color: white;" |57 | |||
| style="text-align:center; color: white;" |120 | |||
| style="text-align:center; color: white;" |164 | |||
| style="text-align:center; color: white;" |225 | |||
|- | |- | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Gyilkos_szúrás|Deadly Stab]] | ! style="text-align:center; color: white;" |[[Gyilkos_szúrás|Deadly Stab]] | ||
| style="text-align:center; color: white;" |Neutral | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Gyilkos szúrás1.png]]</div> | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Gyilkos szúrás2.png]]</div> | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Gyilkos szúrás3.png]]</div> | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Gyilkos szúrás4.png]]</div> | |||
|- | |- | ||
!Charging time | ! style="text-align:center; color: white;" | Charging time | ||
| | |||
| style="text-align:center; color: white;" |20 | |||
| style="text-align:center; color: white;" |20 | |||
| style="text-align:center; color: white;" |20 | |||
| style="text-align:center; color: white;" |20 | |||
|- | |- | ||
!Required MP | ! style="text-align:center; color: white;" | Required MP | ||
| | |||
| style="text-align:center; color: white;" |48 | |||
| style="text-align:center; color: white;" |120 | |||
| style="text-align:center; color: white;" |171 | |||
| style="text-align:center; color: white;" |240 | |||
|- | |- | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Alattomos|Backstab]] | ! style="text-align:center; color: white;" |[[Alattomos|Backstab]] | ||
| style="text-align:center; color: white;" |Neutral | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Alattomos1.png]]</div> | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Alattomos2.png]]</div> | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Alattomos3.png]]</div> | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Alattomos4.png]]</div> | |||
|- | |- | ||
!Charging time | ! style="text-align:center; color: white;" | Charging time | ||
| | |||
| style="text-align:center; color: white;" |15 | |||
| style="text-align:center; color: white;" |15 | |||
| style="text-align:center; color: white;" |15 | |||
| style="text-align:center; color: white;" |15 | |||
|- | |- | ||
!Required MP | ! style="text-align:center; color: white;" | Required MP | ||
| | |||
| style="text-align:center; color: white;" |48 | |||
| style="text-align:center; color: white;" |120 | |||
| style="text-align:center; color: white;" |171 | |||
| style="text-align:center; color: white;" |240 | |||
|- | |- | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Méreg_vihar|Poison storm]] | ! style="text-align:center; color: white;" |[[Méreg_vihar|Poison storm]] | ||
| style="text-align:center; color: white;" |Light | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Méreg vihar1.png]]</div> | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Méreg vihar2.png]]</div> | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Méreg vihar3.png]]</div> | |||
| style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Méreg vihar4.png]]</div> | |||
|- | |- | ||
!Chance of lasting poisoning | ! style="text-align:center; color: white;" | Chance of lasting poisoning | ||
| | |||
| style="text-align:center; color: white;" |1% | |||
| style="text-align:center; color: white;" |11% | |||
| style="text-align:center; color: white;" |32% | |||
| style="text-align:center; color: white;" |50% | |||
|- | |- | ||
!Charging time | ! style="text-align:center; color: white;" | Charging time | ||
| | |||
| style="text-align:center; color: white;" |25 | |||
| style="text-align:center; color: white;" |25 | |||
| style="text-align:center; color: white;" |25 | |||
| style="text-align:center; color: white;" |25 | |||
|- | |- | ||
!Required MP | ! style="text-align:center; color: white;" | Required MP | ||
| | |||
| style="text-align:center; color: white;" |68 | |||
| style="text-align:center; color: white;" |105 | |||
| style="text-align:center; color: white;" |146 | |||
| style="text-align:center; color: white;" |202 | |||
|- | |- | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Rejtőzködés|Hiding]] | ! style="text-align:center; color: white;" |[[Rejtőzködés|Hiding]] | ||
![[File:Rejtőzködés1.png]] | ! style="text-align:center; color: white;" |Dark | ||
![[File:Rejtőzködés2.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Rejtőzködés1.png]]<div> | ||
![[File:Rejtőzködés3.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Rejtőzködés2.png]]<div> | ||
![[File:Rejtőzködés4.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Rejtőzködés3.png]]<div> | ||
! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Rejtőzködés4.png]]<div> | |||
|- | |- | ||
!Duration | ! style="text-align:center; color: white;" | Duration | ||
!16 | ! | ||
!30 | ! style="text-align:center; color: white;" |16 | ||
!39 | ! style="text-align:center; color: white;" |30 | ||
!52 | ! style="text-align:center; color: white;" |39 | ||
! style="text-align:center; color: white;" |52 | |||
|- | |- | ||
!Charging time | ! style="text-align:center; color: white;" | Charging time | ||
!60 | ! | ||
!60 | ! style="text-align:center; color: white;" |60 | ||
!60 | ! style="text-align:center; color: white;" |60 | ||
!60 | ! style="text-align:center; color: white;" |60 | ||
! style="text-align:center; color: white;" |60 | |||
|- | |- | ||
!Required MP | ! style="text-align:center; color: white;" | Required MP | ||
!33 | ! | ||
!60 | ! style="text-align:center; color: white;" |33 | ||
!79 | ! style="text-align:center; color: white;" |60 | ||
!105 | ! style="text-align:center; color: white;" |79 | ||
! style="text-align:center; color: white;" |105 | |||
|- | |- | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Mérgezett_nyíl|Poisoned arrow]] | ! style="text-align:center; color: white;" |[[Mérgezett_nyíl|Poisoned arrow]] | ||
![[File:Mérgezettnyíl1.png]] | ! style="text-align:center; color: white;" |Dark | ||
![[File:Mérgezettnyíl2.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Mérgezettnyíl1.png]]<div> | ||
![[File:Mérgezettnyíl3.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Mérgezettnyíl2.png]]<div> | ||
![[File:Mérgezettnyíl4.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Mérgezettnyíl3.png]]<div> | ||
! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Mérgezettnyíl4.png]]<div> | |||
|- | |- | ||
!Charging time | ! style="text-align:center; color: white;" | Charging time | ||
!25 | ! | ||
!25 | ! style="text-align:center; color: white;" |25 | ||
!25 | ! style="text-align:center; color: white;" |25 | ||
!25 | ! style="text-align:center; color: white;" |25 | ||
! style="text-align:center; color: white;" |25 | |||
|- | |- | ||
!Required MP | ! style="text-align:center; color: white;" | Required MP | ||
!49 | ! | ||
!120 | ! style="text-align:center; color: white;" |49 | ||
!171 | ! style="text-align:center; color: white;" |120 | ||
!240 | ! style="text-align:center; color: white;" |171 | ||
! style="text-align:center; color: white;" |240 | |||
|- | |- | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Tüzes_nyíl| | ! style="text-align:center; color: white;" |[[Tüzes_nyíl|Burning Arrow]] | ||
![[File:Tűzesnyíl1.png]] | ! style="text-align:center; color: white;" |Neutral | ||
![[File:Tűzesnyíl2.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Tűzesnyíl1.png]]<div> | ||
![[File:Tűzesnyíl3.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Tűzesnyíl2.png]]<div> | ||
![[File:Tűzesnyíl4.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Tűzesnyíl3.png]]<div> | ||
! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Tűzesnyíl4.png]]<div> | |||
|- | |- | ||
!Charging time | ! style="text-align:center; color: white;" | Charging time | ||
!25 | ! | ||
!25 | ! style="text-align:center; color: white;" |25 | ||
!25 | ! style="text-align:center; color: white;" |25 | ||
!25 | ! style="text-align:center; color: white;" |25 | ||
! style="text-align:center; color: white;" |25 | |||
|- | |- | ||
!Required MP | ! style="text-align:center; color: white;" | Required MP | ||
!56 | ! | ||
!120 | ! style="text-align:center; color: white;" |56 | ||
!156 | ! style="text-align:center; color: white;" |120 | ||
!212 | ! style="text-align:center; color: white;" |156 | ||
! style="text-align:center; color: white;" |212 | |||
|- | |- | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Nyílzápor|Arrow rain]] | ! style="text-align:center; color: white;" |[[Nyílzápor|Arrow rain]] | ||
![[File:Nyílzápor1.png]] | ! style="text-align:center; color: white;" |Neutral | ||
![[File:Nyílzápor2.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Nyílzápor1.png]]<div> | ||
![[File:Nyílzápor3.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Nyílzápor2.png]]<div> | ||
![[File:Nyílzápor4.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Nyílzápor3.png]]<div> | ||
! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Nyílzápor4.png]]<div> | |||
|- | |- | ||
!Number of targets | ! style="text-align:center; color: white;" |Number of targets | ||
!2 | ! | ||
!5 | ! style="text-align:center; color: white;" |2 | ||
!6 | ! style="text-align:center; color: white;" |5 | ||
!9 | ! style="text-align:center; color: white;" |6 | ||
! style="text-align:center; color: white;" |9 | |||
|- | |- | ||
!Charging time | ! style="text-align:center; color: white;" | Charging time | ||
!18 | ! | ||
!18 | ! style="text-align:center; color: white;" |18 | ||
!18 | ! style="text-align:center; color: white;" |18 | ||
!18 | ! style="text-align:center; color: white;" |18 | ||
! style="text-align:center; color: white;" |18 | |||
|- | |- | ||
!Required MP | ! style="text-align:center; color: white;" | Required MP | ||
!36 | ! | ||
!95 | ! style="text-align:center; color: white;" |36 | ||
!136 | ! style="text-align:center; color: white;" |95 | ||
!192 | ! style="text-align:center; color: white;" |136 | ||
! style="text-align:center; color: white;" |192 | |||
|- | |- | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Ismétlő_lövés|Repeat shot]] | ! style="text-align:center; color: white;" |[[Ismétlő_lövés|Repeat shot]] | ||
![[File:Ismétlőlövés1.png]] | ! style="text-align:center; color: white;" |Neutral | ||
![[File:Ismétlőlövés2.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Ismétlőlövés1.png]]<div> | ||
![[File:Ismétlőlövés3.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Ismétlőlövés2.png]]<div> | ||
![[File:Ismétlőlövés4.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Ismétlőlövés3.png]]<div> | ||
! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Ismétlőlövés4.png]]<div> | |||
|- | |- | ||
!Charging time | ! style="text-align:center; color: white;" | Charging time | ||
!15 | ! | ||
!15 | ! style="text-align:center; color: white;" |15 | ||
!15 | ! style="text-align:center; color: white;" |15 | ||
!15 | ! style="text-align:center; color: white;" |15 | ||
! style="text-align:center; color: white;" |15 | |||
|- | |- | ||
!Required MP | ! style="text-align:center; color: white;" | Required MP | ||
!46 | ! | ||
!105 | ! style="text-align:center; color: white;" |46 | ||
!146 | ! style="text-align:center; color: white;" |105 | ||
!202 | ! style="text-align:center; color: white;" |146 | ||
! style="text-align:center; color: white;" |202 | |||
|- | |- | ||
|- {{hl3}} | |- {{hl3}} | ||
![[Könnyű_léptek|Light steps]] | ! style="text-align:center; color: white;" | [[Könnyű_léptek|Light steps]] | ||
![[File:Könnyűléptek1.png]] | ! style="text-align:center; color: white;" |Light | ||
![[File:Könnyűléptek2.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Könnyűléptek1.png]]<div> | ||
![[File:Könnyűléptek3.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Könnyűléptek2.png]]<div> | ||
![[File:Könnyűléptek4.png]] | ! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Könnyűléptek3.png]]<div> | ||
! style="text-align:center; color: white;" |<div style="text-align:center;">[[File:Könnyűléptek4.png]]<div> | |||
|- | |- | ||
!Required MP | ! style="text-align:center; color: white;" | Required MP | ||
!32 | ! | ||
!50 | ! style="text-align:center; color: white;" |32 | ||
!62 | ! style="text-align:center; color: white;" |50 | ||
!108 | ! style="text-align:center; color: white;" |62 | ||
! style="text-align:center; color: white;" |108 | |||
|- | |- | ||
!Duration | ! style="text-align:center; color: white;" | Duration | ||
!16 | ! | ||
!30 | ! style="text-align:center; color: white;" |16 | ||
!39 | ! style="text-align:center; color: white;" |30 | ||
!52 | ! style="text-align:center; color: white;" |39 | ||
! style="text-align:center; color: white;" |52 | |||
|- | |- | ||
!Charging time | ! style="text-align:center; color: white;" | Charging time | ||
!31 | ! | ||
!45 | ! style="text-align:center; color: white;" |31 | ||
!54 | ! style="text-align:center; color: white;" |45 | ||
!67 | ! style="text-align:center; color: white;" |54 | ||
! style="text-align:center; color: white;" |67 | |||
|- | |- | ||
|} | |} | ||
__FORCETOC__ | |||
Latest revision as of 13:22, 17 January 2025
Redirect to:

How can the abilities be used?
• Skills can be placed at the bottom of the screen for hotkeys 1 → 9, F1 → F12.
Skill Types
• In the game, characters can be guided in three different directions. Up to level 50, all characters are neutral. After reaching level 50, they can choose between the Warriors of Light or the Cult of Dark Powers, and they can also remain neutral.
How to reset skills and stats
In the Rich District, the Wise Monk resets ability points, charging 10,000 gold per level, and can reset once every 24 hours. Thus, for a level 10 character, the monk resets the ability points for 100,000 gold, which can then be redistributed. Ability points can be reset anytime without a time limit using the Ability Reset available in the item shop.
What are Clan Types?
Neutral
- The attack value and/or effect of all skills are -20% compared to the original skill value.
- This is not a separate order, but rather a lack of affiliation with any order.
Warriors of Light
- Skills specific to the order of the Warriors of Light are 25% stronger.
Dark Powers
- Skills specific to the order of the Dark Powers are 25% stronger.
All skills can be upgraded to level 40, in blocks of 10. The learning of skills can depend on both the character level and the skill level.
Each level up grants the character 1 skill point, which can be allocated to a skill (if not used, the skill point is not lost but is added to the next level’s tally).
Each class can start learning skills from level 5, and then every 15 levels, they can learn new skills. Until the character reaches the required level, the skill remains grayed out. As soon as they are eligible, a small plus sign appears next to the skill. When a skill reaches level 10, it jumps to the next level.
Within each class, all skills can be learned. After choosing an order at level 50, such as the Warriors of Light, the previously learned skills of the Dark Powers remain, but the skills from the other order become 20% weaker after the choice is made. The value of neutral abilities does not change after choosing an order!
Types of Abilities
Physical
Physical-based abilities are influenced by strength and the attack value of weapons. Defense against them is typically based on the defense provided by the weapon held and bonuses named "defense" (such as sword defense or two-handed defense).
Magic
Magic-based abilities are affected by Intelligence (INT) and the magical attack value of weapons. Defense against magic is possible through a bonus called magic resistance. Wizard's abilities, for example, are not significantly reduced by fan defense, as it only reduces the value of their regular hits, not the damage from their abilities.
Buff's
Buffs can be briefly described as spells that enhance and support the character. This category includes "selfbuffs," which a character can only apply to themselves (like Sword Energy, Inner Strength, Blade Energy), and supportive spells that can strengthen another player (Wizard's supportive spells fully encompass this category).
The third category, of which there is only one in the entire game and it has only a negative effect, is called "de-buff." Unlike supportive spells, a de-buff weakens, but like other buffs, it has a duration. This ability is named Crippling.
Sub Class
After reaching level 3, players can use both "Blade - Melee" and "Archery - Far Combat" subclasses simultaneously.
Blade - Melee skills focus primarily on stealth and precision melee attacks, and have a different stat distribution than Far Combat.
Archery - Far Combat skills focus primarily on ranged attacks using a bow. Defense can be a weakness, but the damage output is higher.
| Abilities Name | Force | 10 Point | 20 Point | 30 Point | 40 Point |
| Wheel of Death | Neutral | ||||
|---|---|---|---|---|---|
| Charging time | 25 | 25 | 25 | 25 | |
| Required MP | 57 | 120 | 164 | 225 | |
| Deadly Stab | Neutral | ||||
| Charging time | 20 | 20 | 20 | 20 | |
| Required MP | 48 | 120 | 171 | 240 | |
| Backstab | Neutral | ||||
| Charging time | 15 | 15 | 15 | 15 | |
| Required MP | 48 | 120 | 171 | 240 | |
| Poison storm | Light | ||||
| Chance of lasting poisoning | 1% | 11% | 32% | 50% | |
| Charging time | 25 | 25 | 25 | 25 | |
| Required MP | 68 | 105 | 146 | 202 | |
| Hiding | Dark | ||||
| Duration | 16 | 30 | 39 | 52 | |
| Charging time | 60 | 60 | 60 | 60 | |
| Required MP | 33 | 60 | 79 | 105 | |
| Poisoned arrow | Dark | ||||
| Charging time | 25 | 25 | 25 | 25 | |
| Required MP | 49 | 120 | 171 | 240 | |
| Burning Arrow | Neutral | ||||
| Charging time | 25 | 25 | 25 | 25 | |
| Required MP | 56 | 120 | 156 | 212 | |
| Arrow rain | Neutral | ||||
| Number of targets | 2 | 5 | 6 | 9 | |
| Charging time | 18 | 18 | 18 | 18 | |
| Required MP | 36 | 95 | 136 | 192 | |
| Repeat shot | Neutral | ||||
| Charging time | 15 | 15 | 15 | 15 | |
| Required MP | 46 | 105 | 146 | 202 | |
| Light steps | Light | ||||
| Required MP | 32 | 50 | 62 | 108 | |
| Duration | 16 | 30 | 39 | 52 | |
| Charging time | 31 | 45 | 54 | 67 |